Metaverse consumer behavior: Investigating factors driving consumer participation in the transitory metaverse, avatar personalization, and digital fashion adoption

IF 13.1 1区 管理学 Q1 BUSINESS Journal of Retailing and Consumer Services Pub Date : 2025-01-01 Epub Date: 2024-09-26 DOI:10.1016/j.jretconser.2024.104094
Chung-Wha (Chloe) Ki , Sze Man Chong , Eugene Cheng-Xi Aw , Magnum Man-Lok Lam , Christina W.Y. Wong
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Abstract

The transitory metaverse shows promise for retail and marketing, but further academic research is needed to fully understand its dynamics. Despite previous exploration, empirical insights from consumer perspectives on the three core elements of the transitory metaverse (online shared 3D space, digital avatar, and digital object) and their influence on its adoption are lacking, with much of the previous work remaining conceptual. This gap limits our understanding of the nuanced factors driving consumers’ participation in the transitory metaverse, their avatar personalization, and the adoption of branded digital fashion within the platform. To address this, our study employed a qualitative research approach, gathering textual narrative responses from 81 U.S. consumers through an online survey that included open-ended questions. We focused on their perceptions and experiences of transitory metaverse engagement, avatar personalization, and branded digital fashion within a representative transitory metaverse platform, Animal Crossing. Through inductive analysis of the qualitative data, we identified three main themes for consumer motivations in the transitory metaverse: serene escape, virtual ownership and empowerment, and liminal interaction. Similarly, three key themes emerged for avatar customization: mood-driven self-expression, liberation from societal norms, and social recognition. Users perceived their avatars as virtual doppelgängers, idealized selves, or virtual dolls. Regarding branded digital fashion adoption, four themes emerged: aesthetic appeal, affordability, connection to the real world, and support for favorite real-life brands. Based on these findings, we propose a conceptual framework and discuss their implications for both theory and practice.
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元宇宙消费者行为:调查推动消费者参与过渡性元宇宙、虚拟化身个性化和采用数字时尚的因素
过渡元宇宙为零售和市场营销带来了希望,但要充分了解其动态还需要进一步的学术研究。尽管以前进行过探索,但仍缺乏从消费者角度对过渡元宇宙三个核心要素(在线共享三维空间、数字化身和数字对象)及其对采用的影响的实证见解,以前的大部分工作仍停留在概念上。这一空白限制了我们对消费者参与过渡元宇宙、其化身个性化以及在该平台上采用品牌数字时尚的细微因素的理解。为了解决这个问题,我们的研究采用了定性研究方法,通过包含开放式问题的在线调查收集了 81 位美国消费者的文字叙述回答。我们重点研究了他们对过渡元宇宙参与、化身个性化和《动物之森》这一代表性过渡元宇宙平台中的品牌数字时尚的看法和体验。通过对定性数据的归纳分析,我们确定了消费者在过渡元宇宙中的三个主要动机主题:宁静的逃避、虚拟所有权和赋权以及边缘互动。同样,化身定制也出现了三个关键主题:情绪驱动的自我表达、从社会规范中解放出来以及社会认可。用户认为他们的化身是虚拟的二重身、理想化的自我或虚拟玩偶。关于品牌数字时尚的采用,出现了四个主题:审美吸引力、可负担性、与现实世界的联系以及对最喜爱的现实生活品牌的支持。基于这些发现,我们提出了一个概念框架,并讨论了其对理论和实践的影响。
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来源期刊
CiteScore
20.40
自引率
14.40%
发文量
340
审稿时长
20 days
期刊介绍: The Journal of Retailing and Consumer Services is a prominent publication that serves as a platform for international and interdisciplinary research and discussions in the constantly evolving fields of retailing and services studies. With a specific emphasis on consumer behavior and policy and managerial decisions, the journal aims to foster contributions from academics encompassing diverse disciplines. The primary areas covered by the journal are: Retailing and the sale of goods The provision of consumer services, including transportation, tourism, and leisure.
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