{"title":"A Technique for Faster Convergence of Game-Theoretic Approaches for Edge Computing Resource Allocation","authors":"Sumit Kumar;Antriksh Goswami;Sonia Kukreja;Vibhav Prakash Singh;Ruchir Gupta","doi":"10.1109/TSC.2024.3470313","DOIUrl":null,"url":null,"abstract":"This article addresses the Edge User Allocation (EUA) problem in edge computing, where the appropriate mapping from users to edge servers (ESs) is crucial for optimizing performance metrics. Game theory is one of the powerful tools used in edge computing for user allocation to edge resources and task offloading. However, this approach takes longer to converge to Pure Nash Equilibrium (PNE), which is called a stable optimal solution. In this article, we propose a grouping technique for ESs, enabling parallel execution of game-theoretic approaches to achieve faster convergence at the PNE. Our contributions include the grouping method, the introduction of parallel Best Response (BR) dynamics for rapid convergence, and proof that the parallel BR dynamics will eventually halt at PNE. We also provide empirical evidence demonstrating its efficiency compared to traditional BR dynamics. This research enhances the scalability and effectiveness of game-theoretic approaches in resolving the EUA problem, offering practical solutions for edge computing scenarios.","PeriodicalId":13255,"journal":{"name":"IEEE Transactions on Services Computing","volume":"17 6","pages":"3110-3121"},"PeriodicalIF":5.8000,"publicationDate":"2024-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Services Computing","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10697424/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
This article addresses the Edge User Allocation (EUA) problem in edge computing, where the appropriate mapping from users to edge servers (ESs) is crucial for optimizing performance metrics. Game theory is one of the powerful tools used in edge computing for user allocation to edge resources and task offloading. However, this approach takes longer to converge to Pure Nash Equilibrium (PNE), which is called a stable optimal solution. In this article, we propose a grouping technique for ESs, enabling parallel execution of game-theoretic approaches to achieve faster convergence at the PNE. Our contributions include the grouping method, the introduction of parallel Best Response (BR) dynamics for rapid convergence, and proof that the parallel BR dynamics will eventually halt at PNE. We also provide empirical evidence demonstrating its efficiency compared to traditional BR dynamics. This research enhances the scalability and effectiveness of game-theoretic approaches in resolving the EUA problem, offering practical solutions for edge computing scenarios.
期刊介绍:
IEEE Transactions on Services Computing encompasses the computing and software aspects of the science and technology of services innovation research and development. It places emphasis on algorithmic, mathematical, statistical, and computational methods central to services computing. Topics covered include Service Oriented Architecture, Web Services, Business Process Integration, Solution Performance Management, and Services Operations and Management. The transactions address mathematical foundations, security, privacy, agreement, contract, discovery, negotiation, collaboration, and quality of service for web services. It also covers areas like composite web service creation, business and scientific applications, standards, utility models, business process modeling, integration, collaboration, and more in the realm of Services Computing.