A Technique for Faster Convergence of Game-Theoretic Approaches for Edge Computing Resource Allocation

IF 5.8 2区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS IEEE Transactions on Services Computing Pub Date : 2024-09-30 DOI:10.1109/TSC.2024.3470313
Sumit Kumar;Antriksh Goswami;Sonia Kukreja;Vibhav Prakash Singh;Ruchir Gupta
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Abstract

This article addresses the Edge User Allocation (EUA) problem in edge computing, where the appropriate mapping from users to edge servers (ESs) is crucial for optimizing performance metrics. Game theory is one of the powerful tools used in edge computing for user allocation to edge resources and task offloading. However, this approach takes longer to converge to Pure Nash Equilibrium (PNE), which is called a stable optimal solution. In this article, we propose a grouping technique for ESs, enabling parallel execution of game-theoretic approaches to achieve faster convergence at the PNE. Our contributions include the grouping method, the introduction of parallel Best Response (BR) dynamics for rapid convergence, and proof that the parallel BR dynamics will eventually halt at PNE. We also provide empirical evidence demonstrating its efficiency compared to traditional BR dynamics. This research enhances the scalability and effectiveness of game-theoretic approaches in resolving the EUA problem, offering practical solutions for edge computing scenarios.
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边缘计算资源分配博弈论方法的快速收敛技术
本文讨论边缘计算中的边缘用户分配(EUA)问题,其中从用户到边缘服务器(ESs)的适当映射对于优化性能指标至关重要。博弈论是边缘计算中用于用户分配边缘资源和任务卸载的强大工具之一。然而,这种方法需要更长的时间才能收敛到纯纳什均衡(PNE),这被称为稳定最优解。在本文中,我们提出了一种ESs的分组技术,使博弈论方法的并行执行能够在PNE上实现更快的收敛。我们的贡献包括分组方法,引入并行最佳响应(BR)动态以实现快速收敛,并证明并行最佳响应动态最终将在PNE停止。我们还提供了经验证据,证明与传统的BR动态相比,它的效率更高。该研究增强了博弈论方法在解决EUA问题中的可扩展性和有效性,为边缘计算场景提供了实用的解决方案。
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来源期刊
IEEE Transactions on Services Computing
IEEE Transactions on Services Computing COMPUTER SCIENCE, INFORMATION SYSTEMS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
11.50
自引率
6.20%
发文量
278
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Services Computing encompasses the computing and software aspects of the science and technology of services innovation research and development. It places emphasis on algorithmic, mathematical, statistical, and computational methods central to services computing. Topics covered include Service Oriented Architecture, Web Services, Business Process Integration, Solution Performance Management, and Services Operations and Management. The transactions address mathematical foundations, security, privacy, agreement, contract, discovery, negotiation, collaboration, and quality of service for web services. It also covers areas like composite web service creation, business and scientific applications, standards, utility models, business process modeling, integration, collaboration, and more in the realm of Services Computing.
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