{"title":"The effects of herding and dispersal behaviour on the evolution of cooperation on complete networks.","authors":"Hasan Haq, Pedro H T Schimit, Mark Broom","doi":"10.1007/s00285-024-02148-y","DOIUrl":null,"url":null,"abstract":"<p><p>Evolutionary graph theory has considerably advanced the process of modelling the evolution of structured populations, which models the interactions between individuals as pairwise contests. In recent years, these classical evolution models have been extended to incorporate more realistic features, e.g. multiplayer games. A recent series of papers have developed a new evolutionary framework including structure, multiplayer interactions, evolutionary dynamics, and movement. However, so far, the developed models have mainly considered independent movement without coordinated behaviour. Although the theory underlying the framework has been developed and explored in various directions, several movement mechanisms have been produced which characterise coordinated movement, for example, herding. By embedding these newly constructed movement distributions, within the evolutionary setting of the framework, we demonstrate that certain levels of aggregation and dispersal benefit specific types of individuals. Moreover, by extending existing parameters within the framework, we are not only able to develop a general process of embedding any of the considered movement distributions into the evolutionary setting on complete graphs but also analytically produce the probability of fixation of a mutant on a complete N-sized network, for the multiplayer Public Goods and Hawk-Dove games. Also, by applying weak selection methods, we extended existing previous analyses on the pairwise Hawk-Dove Game to encompass the multiplayer version considered in this paper. By producing neutrality and equilibrium conditions, we show that hawks generally do worse in our models due to the multiplayer nature of the interactions.</p>","PeriodicalId":2,"journal":{"name":"ACS Applied Bio Materials","volume":null,"pages":null},"PeriodicalIF":4.6000,"publicationDate":"2024-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11456553/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACS Applied Bio Materials","FirstCategoryId":"100","ListUrlMain":"https://doi.org/10.1007/s00285-024-02148-y","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"MATERIALS SCIENCE, BIOMATERIALS","Score":null,"Total":0}
引用次数: 0
Abstract
Evolutionary graph theory has considerably advanced the process of modelling the evolution of structured populations, which models the interactions between individuals as pairwise contests. In recent years, these classical evolution models have been extended to incorporate more realistic features, e.g. multiplayer games. A recent series of papers have developed a new evolutionary framework including structure, multiplayer interactions, evolutionary dynamics, and movement. However, so far, the developed models have mainly considered independent movement without coordinated behaviour. Although the theory underlying the framework has been developed and explored in various directions, several movement mechanisms have been produced which characterise coordinated movement, for example, herding. By embedding these newly constructed movement distributions, within the evolutionary setting of the framework, we demonstrate that certain levels of aggregation and dispersal benefit specific types of individuals. Moreover, by extending existing parameters within the framework, we are not only able to develop a general process of embedding any of the considered movement distributions into the evolutionary setting on complete graphs but also analytically produce the probability of fixation of a mutant on a complete N-sized network, for the multiplayer Public Goods and Hawk-Dove games. Also, by applying weak selection methods, we extended existing previous analyses on the pairwise Hawk-Dove Game to encompass the multiplayer version considered in this paper. By producing neutrality and equilibrium conditions, we show that hawks generally do worse in our models due to the multiplayer nature of the interactions.
进化图论极大地推动了结构化种群进化的建模进程,它将个体间的相互作用建模为成对竞赛。近年来,这些经典的进化模型得到了扩展,纳入了更现实的特征,如多人游戏。最近的一系列论文提出了一个新的进化框架,包括结构、多人互动、进化动力学和运动。然而,迄今为止,所开发的模型主要考虑的是独立运动而非协调行为。虽然该框架的基础理论已经在不同方向上得到了发展和探索,但已经产生了几种运动机制,这些机制具有协调运动的特点,例如群居。通过将这些新构建的运动分布嵌入该框架的进化环境中,我们证明了某些程度的聚集和分散有利于特定类型的个体。此外,通过扩展框架内的现有参数,我们不仅能开发出将任何考虑过的运动分布嵌入到完整图的进化环境中的一般过程,还能分析出在一个完整的 N 大小网络中,突变体在多人公共物品游戏和鹰鸽游戏中的固定概率。此外,通过应用弱选择方法,我们扩展了之前对成对鹰鸽博弈的分析,将本文考虑的多人版本也包括在内。通过得出中性和均衡条件,我们表明,在我们的模型中,由于互动的多人性质,鹰通常表现较差。