Older Adults' Acceptance of a Virtual Reality Group Intervention in Nursing Homes: Pre-Post Study Under Naturalistic Conditions.

IF 2.6 Q2 HEALTH CARE SCIENCES & SERVICES JMIR Human Factors Pub Date : 2024-08-06 DOI:10.2196/56278
Yijun Li, Irina Shiyanov, Beate Muschalla
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Abstract

Background: Virtual reality (VR) group activities can act as interventions against inactivity and lack of meaningful activities in nursing homes. The acceptance of VR among older adults has been explored from different perspectives. However, research on the impact of older adults' individual characteristics on the acceptance of VR group activities in nursing homes is necessary.

Objective: This study investigates the impact of individual characteristics (eg, psychosocial capacities) on VR acceptance among older adults in nursing homes, as well as this group's perceptions of VR after participating in a VR intervention.

Methods: In this pre-post study conducted in nursing homes, we applied a VR group intervention with 113 older adult participants. These participants were categorized into two groups based on their naturalistic choice to join the intervention: a higher VR acceptance group (n=90) and a lower VR acceptance group (n=23). We compared the two groups with respect to their sociodemographic characteristics, psychosocial capacities, and attitudes toward new technologies. Additionally, we examined the participants' perceptions of VR.

Results: The results show that those with lower acceptance of VR initially reported higher capacities in organizing daily activities and stronger interpersonal relationships compared to older adults with higher VR acceptance. The VR group activity might hold limited significance for the latter group, but it offers the chance to activate older adults with lower proactivity. Openness to new technology was associated with a favorable perception of VR. After the VR intervention, the acceptance of VR remained high.

Conclusions: This study investigates the acceptance of VR group events as meaningful activities for older adults in nursing homes under naturalistic conditions. The results indicate that the VR group intervention effectively addressed low proactivity and interpersonal relationship issues among older adults in nursing homes. Older adults should be encouraged to experience VR if the opportunity to participate is offered, potentially facilitated by caregivers or trusted individuals.

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养老院中老年人对虚拟现实小组干预的接受程度:自然条件下的岗前研究
背景:虚拟现实(VR)小组活动可以作为一种干预措施,防止养老院中的老年人不活动和缺乏有意义的活动。人们从不同角度探讨了老年人对虚拟现实的接受程度。然而,有必要研究老年人的个体特征对养老院接受 VR 集体活动的影响:本研究调查了个人特征(如社会心理能力)对养老院老年人接受虚拟现实的影响,以及该群体在参与虚拟现实干预后对虚拟现实的看法:在这项在养老院进行的前后期研究中,我们对 113 名老年人进行了 VR 小组干预。这些参与者根据其参加干预的自然选择被分为两组:VR接受度较高组(90人)和VR接受度较低组(23人)。我们对两组的社会人口特征、社会心理能力和对新技术的态度进行了比较。此外,我们还考察了参与者对 VR 的看法:结果表明,与对 VR 接受度较高的老年人相比,最初对 VR 接受度较低的老年人在组织日常活动方面的能力更强,人际关系也更融洽。VR小组活动对后一类人的意义可能有限,但它为活跃主动性较低的老年人提供了机会。对新技术的开放性与对 VR 的好感有关。在 VR 干预之后,老年人对 VR 的接受度仍然很高:本研究调查了在自然条件下,养老院老年人对 VR 小组活动作为有意义活动的接受程度。结果表明,VR 小组干预有效地解决了养老院老年人的低主动性和人际关系问题。如果有机会参与,应鼓励老年人体验虚拟现实,并可能由护理人员或可信赖的人提供便利。
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来源期刊
JMIR Human Factors
JMIR Human Factors Medicine-Health Informatics
CiteScore
3.40
自引率
3.70%
发文量
123
审稿时长
12 weeks
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