Sound and Perception in Ridley Scott’s Blade Runner (1982)

IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY Arts Pub Date : 2024-10-05 DOI:10.3390/arts13050154
Audrey Scotto le Massese
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Abstract

This paper discusses the renewal of the conception of film sound and music following the technological advances of the late 1970s. It analyses the ways in which film sound and music freed themselves from traditional uses and became elements to be designed creatively. The soundtrack composed by Vangelis for Blade Runner (1982) is exceptional in this regard: produced in parallel to the editing of the film, it forged an intimate connection between sound and image. Through the method of reduced listening put forward by Michel Chion in Audio-Vision (2019), this paper scrutinizes the specific ways in which sound shapes the perception of the image and narrative in Blade Runner. The first part of this paper analyses how sounds come to replace music to characterize moods and atmospheres. Ambient sounds create a concrete, sonically dense diegetic world, while music is associated with an abstract, extra-diegetic world where spectators are designated judges. This contrast is thematically relevant and delineates the struggle between humans and replicants; sound and music are used for their metaphorical implications rather than in an effort for realism. The second part discusses the agency of characters through the sonorousness of their voices and bodies. Intonations, pronunciation, and acousmatic sounds anchor characters’ natures as humans or replicants to their bodies. Yet, these bodies are revealed to be mere vessels awaiting definition; in the third part, we explore how sound is used to craft synaesthetic depictions of characters, revealing their existence beyond the human/replicant divide.
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雷德利-斯科特的《银翼杀手》(1982)中的声音与感知
本文讨论了 20 世纪 70 年代末技术进步之后电影声音和音乐概念的更新。它分析了电影声音和音乐如何摆脱传统用途,成为可以创造性设计的元素。在这方面,范吉利斯(Vangelis)为《银翼杀手》(1982 年)创作的电影原声带可谓独树一帜:它与电影剪辑同步进行,在声音和影像之间建立了密切的联系。本文通过米歇尔-奇昂(Michel Chion)在《视听》(Audio-Vision)(2019)一书中提出的还原聆听法,仔细研究了《银翼杀手》中声音塑造影像和叙事感知的具体方式。本文第一部分分析了声音如何取代音乐来表现情绪和氛围。环境音创造了一个具体的、声音密集的 "声音世界"(diegetic world),而音乐则与抽象的、"声音外世界"(extra-diegetic world)相关联,在这个世界中,观众被指定为评判者。这种对比与主题相关,勾勒出人类与复制人之间的斗争;声音和音乐的使用是为了表达其隐喻意义,而不是为了追求真实感。第二部分讨论了人物通过声音和肢体的音韵所产生的能动性。音调、发音和音响将人物作为人类或复制人的本质与他们的身体联系在一起。在第三部分中,我们将探讨如何利用声音对人物进行共鸣描绘,揭示他们超越人类/复制人界限的存在。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Arts
Arts HUMANITIES, MULTIDISCIPLINARY-
自引率
40.00%
发文量
104
审稿时长
11 weeks
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