Designing Effective Hybrid Course Curriculum: A Design Science Approach to Gamification and Student Outcomes Validation.

IF 3 4区 社会学 Q1 SOCIAL SCIENCES, INTERDISCIPLINARY Evaluation Review Pub Date : 2024-10-09 DOI:10.1177/0193841X241291752
An Duong Thi Binh, Thu-Hang Hoang, Huy Truong Quang
{"title":"Designing Effective Hybrid Course Curriculum: A Design Science Approach to Gamification and Student Outcomes Validation.","authors":"An Duong Thi Binh, Thu-Hang Hoang, Huy Truong Quang","doi":"10.1177/0193841X241291752","DOIUrl":null,"url":null,"abstract":"<p><p>In the modern educational landscape, the integration of gamification into hybrid learning environments has emerged as a promising approach to enhance student outcomes. However, there remains a lack of comprehensive frameworks for designing gamified hybrid courses and validating their impact on student outcomes. This paper proposes a design science-based approach to gamified course design in hybrid learning contexts. Drawing on the principles of design science research, we developed a framework for designing a gamified hybrid course curriculum that incorporates course content, activities, and assessments based on four elements of gamification (achievement elements, utilitarian value, hedonic benefits, and competition). To validate the effectiveness of our approach, we conducted a study with 294 students enrolled in a hybrid business course that implemented the proposed gamification framework. Our findings indicate that all gamification elements of our proposed gamified hybrid courses positively enhance student engagement, achievement, and satisfaction. Ultimately, this paper not only contributes to the 'gamification in education' literature by providing a comprehensive framework for designing engaging and effective hybrid courses but also proposes a roadmap for the application of design science to embed gamification in business course curriculum design within the context of modern hybrid learning environments.</p>","PeriodicalId":47533,"journal":{"name":"Evaluation Review","volume":null,"pages":null},"PeriodicalIF":3.0000,"publicationDate":"2024-10-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Evaluation Review","FirstCategoryId":"90","ListUrlMain":"https://doi.org/10.1177/0193841X241291752","RegionNum":4,"RegionCategory":"社会学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"SOCIAL SCIENCES, INTERDISCIPLINARY","Score":null,"Total":0}
引用次数: 0

Abstract

In the modern educational landscape, the integration of gamification into hybrid learning environments has emerged as a promising approach to enhance student outcomes. However, there remains a lack of comprehensive frameworks for designing gamified hybrid courses and validating their impact on student outcomes. This paper proposes a design science-based approach to gamified course design in hybrid learning contexts. Drawing on the principles of design science research, we developed a framework for designing a gamified hybrid course curriculum that incorporates course content, activities, and assessments based on four elements of gamification (achievement elements, utilitarian value, hedonic benefits, and competition). To validate the effectiveness of our approach, we conducted a study with 294 students enrolled in a hybrid business course that implemented the proposed gamification framework. Our findings indicate that all gamification elements of our proposed gamified hybrid courses positively enhance student engagement, achievement, and satisfaction. Ultimately, this paper not only contributes to the 'gamification in education' literature by providing a comprehensive framework for designing engaging and effective hybrid courses but also proposes a roadmap for the application of design science to embed gamification in business course curriculum design within the context of modern hybrid learning environments.

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
设计有效的混合课程:游戏化和学生成果验证的设计科学方法。
在现代教育环境中,将游戏化融入混合学习环境已成为提高学生成绩的一种有前途的方法。然而,在设计游戏化混合课程以及验证其对学生学习效果的影响方面,仍然缺乏全面的框架。本文提出了一种基于设计科学的混合学习环境游戏化课程设计方法。借鉴设计科学研究的原则,我们开发了一个设计游戏化混合课程的框架,该框架基于游戏化的四个要素(成就要素、功利价值、享乐效益和竞争),将课程内容、活动和评估结合在一起。为了验证我们的方法是否有效,我们对参加混合商科课程的 294 名学生进行了一项研究,该课程采用了我们提出的游戏化框架。研究结果表明,我们提出的游戏化混合课程的所有游戏化元素都能积极提高学生的参与度、成就感和满意度。最终,本文不仅为 "教育游戏化 "的文献做出了贡献,为设计吸引人的、有效的混合课程提供了一个全面的框架,而且还提出了在现代混合学习环境中应用设计科学将游戏化嵌入商科课程设计的路线图。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Evaluation Review
Evaluation Review SOCIAL SCIENCES, INTERDISCIPLINARY-
CiteScore
2.90
自引率
11.10%
发文量
80
期刊介绍: Evaluation Review is the forum for researchers, planners, and policy makers engaged in the development, implementation, and utilization of studies aimed at the betterment of the human condition. The Editors invite submission of papers reporting the findings of evaluation studies in such fields as child development, health, education, income security, manpower, mental health, criminal justice, and the physical and social environments. In addition, Evaluation Review will contain articles on methodological developments, discussions of the state of the art, and commentaries on issues related to the application of research results. Special features will include periodic review essays, "research briefs", and "craft reports".
期刊最新文献
Effects of Behaviour Change Communication on Knowledge and Prevention of Malaria Among Women in Ghana. When Who Matters: Interviewer Effects and Survey Modality. Calibrating Items Using an Unfolding Model of Item Response Theory: The Case of the Trait Personality Questionnaire 5 (TPQue5). Cluster Randomized Trials Designed to Support Generalizable Inferences. Multistage Supply Chain Channel Principal-Agent Model in the Context of e-Commerce With Fairness Preference.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1