Designing Effective Hybrid Course Curriculum: A Design Science Approach to Gamification and Student Outcomes Validation.

IF 3 4区 社会学 Q1 SOCIAL SCIENCES, INTERDISCIPLINARY Evaluation Review Pub Date : 2024-10-09 DOI:10.1177/0193841X241291752
An Duong Thi Binh, Thu-Hang Hoang, Huy Truong Quang
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Abstract

In the modern educational landscape, the integration of gamification into hybrid learning environments has emerged as a promising approach to enhance student outcomes. However, there remains a lack of comprehensive frameworks for designing gamified hybrid courses and validating their impact on student outcomes. This paper proposes a design science-based approach to gamified course design in hybrid learning contexts. Drawing on the principles of design science research, we developed a framework for designing a gamified hybrid course curriculum that incorporates course content, activities, and assessments based on four elements of gamification (achievement elements, utilitarian value, hedonic benefits, and competition). To validate the effectiveness of our approach, we conducted a study with 294 students enrolled in a hybrid business course that implemented the proposed gamification framework. Our findings indicate that all gamification elements of our proposed gamified hybrid courses positively enhance student engagement, achievement, and satisfaction. Ultimately, this paper not only contributes to the 'gamification in education' literature by providing a comprehensive framework for designing engaging and effective hybrid courses but also proposes a roadmap for the application of design science to embed gamification in business course curriculum design within the context of modern hybrid learning environments.

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设计有效的混合课程:游戏化和学生成果验证的设计科学方法。
在现代教育环境中,将游戏化融入混合学习环境已成为提高学生成绩的一种有前途的方法。然而,在设计游戏化混合课程以及验证其对学生学习效果的影响方面,仍然缺乏全面的框架。本文提出了一种基于设计科学的混合学习环境游戏化课程设计方法。借鉴设计科学研究的原则,我们开发了一个设计游戏化混合课程的框架,该框架基于游戏化的四个要素(成就要素、功利价值、享乐效益和竞争),将课程内容、活动和评估结合在一起。为了验证我们的方法是否有效,我们对参加混合商科课程的 294 名学生进行了一项研究,该课程采用了我们提出的游戏化框架。研究结果表明,我们提出的游戏化混合课程的所有游戏化元素都能积极提高学生的参与度、成就感和满意度。最终,本文不仅为 "教育游戏化 "的文献做出了贡献,为设计吸引人的、有效的混合课程提供了一个全面的框架,而且还提出了在现代混合学习环境中应用设计科学将游戏化嵌入商科课程设计的路线图。
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来源期刊
Evaluation Review
Evaluation Review SOCIAL SCIENCES, INTERDISCIPLINARY-
CiteScore
2.90
自引率
11.10%
发文量
80
期刊介绍: Evaluation Review is the forum for researchers, planners, and policy makers engaged in the development, implementation, and utilization of studies aimed at the betterment of the human condition. The Editors invite submission of papers reporting the findings of evaluation studies in such fields as child development, health, education, income security, manpower, mental health, criminal justice, and the physical and social environments. In addition, Evaluation Review will contain articles on methodological developments, discussions of the state of the art, and commentaries on issues related to the application of research results. Special features will include periodic review essays, "research briefs", and "craft reports".
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