Self-supervised reconstruction of re-renderable facial textures from single image

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computers & Graphics-Uk Pub Date : 2024-09-28 DOI:10.1016/j.cag.2024.104096
Mingxin Yang , Jianwei Guo , Xiaopeng Zhang , Zhanglin Cheng
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Abstract

Reconstructing high-fidelity 3D facial texture from a single image is a quite challenging task due to the lack of complete face information and the domain gap between the 3D face and 2D image. Further, obtaining re-renderable 3D faces has become a strongly desired property in many applications, where the term ’re-renderable’ demands the facial texture to be spatially complete and disentangled with environmental illumination. In this paper, we propose a new self-supervised deep learning framework for reconstructing high-quality and re-renderable facial albedos from single-view images in the wild. Our main idea is to first utilize a prior generation module based on the 3DMM proxy model to produce an unwrapped texture and a globally parameterized prior albedo. Then we apply a detail refinement module to synthesize the final texture with both high-frequency details and completeness. To further make facial textures disentangled with illumination, we propose a novel detailed illumination representation that is reconstructed with the detailed albedo together. We also design several novel regularization losses on both the albedo and illumination maps to facilitate the disentanglement of these two factors. Finally, by leveraging a differentiable renderer, each face attribute can be jointly trained in a self-supervised manner without requiring ground-truth facial reflectance. Extensive comparisons and ablation studies on challenging datasets demonstrate that our framework outperforms state-of-the-art approaches.
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从单张图像自监督重建可重新渲染的面部纹理
由于缺乏完整的人脸信息以及三维人脸和二维图像之间的域差距,从单张图像重建高保真三维人脸纹理是一项相当具有挑战性的任务。此外,在许多应用中,获得可重新渲染的三维人脸已成为人们强烈渴望的属性,其中 "可重新渲染 "一词要求面部纹理在空间上是完整的,并且与环境光照相分离。在本文中,我们提出了一种新的自监督深度学习框架,用于从野外单视角图像中重建高质量和可重新渲染的面部反差。我们的主要思路是,首先利用基于 3DMM 代理模型的先验生成模块,生成无包裹纹理和全局参数化的先验反照率。然后,我们使用细节细化模块合成具有高频细节和完整性的最终纹理。为了进一步使面部纹理与光照分离,我们提出了一种新颖的详细光照表示法,该表示法与详细反照率一起重建。我们还在反照率和光照图上设计了几种新的正则化损失,以促进这两个因素的分离。最后,通过利用可微分渲染器,每个脸部属性都能以自我监督的方式得到联合训练,而不需要地面真实的脸部反射率。在具有挑战性的数据集上进行的广泛比较和消融研究表明,我们的框架优于最先进的方法。
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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