Effectiveness of gamification-based teaching in approach to eye trauma: a randomized educational intervention trial.

IF 1.7 4区 医学 Q3 OPHTHALMOLOGY BMC Ophthalmology Pub Date : 2024-10-17 DOI:10.1186/s12886-024-03726-w
Meysam Siyah Mansoory, Danial Yousefi, Seyyed Mohsen Azizi, Leila Rezaei
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引用次数: 0

Abstract

Introduction: Ophthalmology education is evolving with the use of new teaching approaches. Teaching based on gamification is one of the new developments in health professions education. This study was conducted to investigate the effect of gamification-based virtual reality on the learning outcome of students regarding the highly important topic of approach to eye trauma.

Materials and methods: This randomized educational intervention trial with a control group was conducted at Kermanshah University of Medical Sciences (KUMS). A total of 10 ophthalmology residents and 60 medical students were recruited in this study (each group comprised 5 residents and 30 medical students). Individuals were randomly divided into two teaching groups gamification method (intervention group) and lecture-based method (Control group). Data were collected through questionnaires and tests and analyzed by SPSS-26 software using descriptive and analytical statistics.

Results: Residents and medical students evaluated the usability of this method to be favorable (132.72 ± 10.17). In resident students (16.80 ± 2.58, 13.60 ± 1.14, P ≤ 0.05) and medicine students (17.27 ± 4.50, 15.20 ± 0.71, P ≤ 0.05), the mean score of learning outcome score in the intervention group was higher than the control group.

Conclusion: Gamification-based teaching is an effective educational strategy that can be used as a complementary educational tool for teaching ophthalmology residents and medical students.

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游戏化教学在处理眼外伤方面的效果:随机教育干预试验。
简介:眼科教育正随着新教学方法的使用而不断发展。基于游戏化的教学是健康专业教育的新发展之一。本研究旨在调查基于游戏化的虚拟现实技术对学生学习眼外伤处理这一重要课题的效果:这项带有对照组的随机教育干预试验在克尔曼沙阿医科大学(KUMS)进行。本研究共招募了 10 名眼科住院医师和 60 名医科学生(每组包括 5 名住院医师和 30 名医科学生)。他们被随机分为游戏化教学法(干预组)和讲授法(对照组)两组。通过问卷和测试收集数据,并使用 SPSS-26 软件进行描述性和分析性统计分析:结果:住院医师和医学生对该方法的可用性评价良好(132.72 ± 10.17)。在住院医师学生(16.80±2.58,13.60±1.14,P≤0.05)和医科学生(17.27±4.50,15.20±0.71,P≤0.05)中,干预组的学习成果得分平均值高于对照组:基于游戏化的教学是一种有效的教育策略,可作为眼科住院医师和医学生教学的辅助教学工具。
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来源期刊
BMC Ophthalmology
BMC Ophthalmology OPHTHALMOLOGY-
CiteScore
3.40
自引率
5.00%
发文量
441
审稿时长
6-12 weeks
期刊介绍: BMC Ophthalmology is an open access, peer-reviewed journal that considers articles on all aspects of the prevention, diagnosis and management of eye disorders, as well as related molecular genetics, pathophysiology, and epidemiology.
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