To see, or not to see… pathogens in virtual reality hand hygiene training.

IF 3 4区 医学 Q2 INFECTIOUS DISEASES Infection Control and Hospital Epidemiology Pub Date : 2024-10-15 DOI:10.1017/ice.2024.135
Aline Wolfensberger, Juliette C Désiron, Beatrice Domenech-Jakob, Dominik Petko, Walter Zingg
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Abstract

Background: ViRTUE, a virtual reality (VR) hand hygiene trainer, offers users the option of visualizing pathogen transfers during virtual patient care either in "real-time" or at the end of a level as a "summary" visualization. In this study, we aimed to evaluate the effect of different timings of pathogen visualization ("real-time" vs "summary") on in-trainer performance and user's immersion.

Methods: The study included first-year medical students undergoing hand hygiene training with ViRTUE, randomized to one of three visualization set-ups: set-up 1 ("on-off-off", with "real-time" visualization at the first level only, and "summary" visualization at level 2 and 3), set-up 2 ("off-on-off"), and set-up 3 ("off-off-off"). In-trainer performance was defined by number of pathogen transmission events (=contaminations) in level 3. The virtual experience of user's (among others: immersion) was assessed with a questionnaire.

Results: 173 medical students participated in the study, with 58, 54, and 61 assigned to set-up 1, set-up 2, and set-up 3, respectively. Users assigned to set-up 3 with "summary" visualization at all levels, performed best with 1.02 (standard deviation (SD) +/- 1.86) contaminations, compared to 2.34 (SD +/- 3.09) and 2.07 (SD +/- 2.52) contaminations of users assigned to the other set-ups. "Summary" visualization at all levels also resulted in higher immersion of users.

Conclusions: "Real-time" visualization of pathogen transmission during VR hand hygiene training with ViRTUE may negatively affect in-trainer performance and user immersion. This emphasizes the importance of pilot testing the effect of VR-based trainings in order to understand their impact on users.

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在虚拟现实手部卫生培训中看到或看不到......病原体。
背景:ViRTUE是一款虚拟现实(VR)手部卫生训练器,用户可以选择在虚拟病人护理过程中 "实时 "或在关卡结束时 "摘要 "可视化病原体转移。在这项研究中,我们旨在评估病原体可视化的不同时间("实时 "与 "摘要")对训练器性能和用户沉浸感的影响:研究对象包括接受 ViRTUE 手卫生培训的一年级医学生,他们被随机分配到三种可视化设置中的一种:设置 1("on-off-off",仅在第一级进行 "实时 "可视化,在第二级和第三级进行 "摘要 "可视化)、设置 2("off-on-off")和设置 3("off-off-off")。训练器内的表现以第 3 级中病原体传播事件(=污染)的数量来定义。用户的虚拟体验(包括:沉浸感)通过问卷进行评估:173名医科学生参与了研究,分别有58人、54人和61人被分配到设置1、设置2和设置3。被分配到具有各级 "摘要 "可视化功能的设置 3 的用户表现最佳,污染度为 1.02(标准差 +/- 1.86),而被分配到其他设置的用户的污染度分别为 2.34(标准差 +/- 3.09)和 2.07(标准差 +/- 2.52)。所有级别的 "摘要 "可视化也使用户有更高的沉浸感:结论:使用 ViRTUE 进行 VR 手部卫生培训时,病原体传播的 "实时 "可视化可能会对培训师的表现和用户的沉浸感产生负面影响。这强调了对基于 VR 的培训效果进行试点测试以了解其对用户的影响的重要性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
6.40
自引率
6.70%
发文量
289
审稿时长
3-8 weeks
期刊介绍: Infection Control and Hospital Epidemiology provides original, peer-reviewed scientific articles for anyone involved with an infection control or epidemiology program in a hospital or healthcare facility. Written by infection control practitioners and epidemiologists and guided by an editorial board composed of the nation''s leaders in the field, ICHE provides a critical forum for this vital information.
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