Gaming the System? A Qualitative Exploration of Physician Assistant Learner Perceptions of Virtual Patient Education.

IF 1.7 3区 医学 Q3 HEALTH CARE SCIENCES & SERVICES Simulation in Healthcare-Journal of the Society for Simulation in Healthcare Pub Date : 2024-10-22 DOI:10.1097/SIH.0000000000000823
Sharona Kanofsky, Kathryn Hodwitz, Peter Tzakas, Joyce M Nyhof-Young, Catharine M Walsh
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Abstract

Introduction: Virtual patients (VPs) are increasingly used in health professions education. How learners engage with VPs and the relationship between engagement and authenticity is not well understood. We explored learners' perceptions of VP education to gain an understanding of the characteristics promoting meaningful engagement in learning, including perceived authenticity.

Methods: Using a constructivist grounded theory approach, we conducted interviews and focus groups with 11 students from 2 Canadian Physician Assistant programs, where VP learning was implemented to supplement clinical education during the COVID-19 pandemic. We explored trainee perspectives on the use of VPs as an educational modality. Data were iteratively collected and descriptively analyzed thematically using a constant comparison approach until theoretical sufficiency was reached.

Results: We identified 3 groups of factors influencing these students' VP learning experiences: (1) technical factors related to the VP platform influenced the perceived authenticity of the patient interactions; (2) individual factors of learners' attitudes influenced their engagement and motivation; and (3) contextual factors related to the learning environment influenced the acceptability and perceived value of the learning experience. Overall, the psychological authenticity of the learning platform and students' motivation for self-directed learning were perceived as most important for students' learning experiences.

Conclusions: Implementing VP learning as a supplement to clinical education should be done with consideration of factors that enhance the psychological authenticity of the learning platform, promote learner engagement and accountability, and encourage acceptability of the learning modality through curricular placement and messaging.

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游戏系统?医生助理学员对虚拟病人教育看法的定性研究。
导言:虚拟病人(VPs)越来越多地用于卫生专业教育。学习者如何接触虚拟病人以及接触与真实性之间的关系尚不十分清楚。我们探讨了学习者对虚拟病人教育的看法,以了解促进有意义参与学习的特征,包括感知到的真实性:我们采用建构主义基础理论方法,对来自加拿大 2 个助理医师项目的 11 名学生进行了访谈和焦点小组讨论。我们探讨了受训者对使用虚拟病例作为教育方式的看法。我们反复收集数据,并采用不断比较的方法对数据进行描述性专题分析,直至达到理论上的充分性:结果:我们发现有三组因素影响了这些学员的虚拟专用语言学习体验:(结果:我们发现有三组因素影响了这些学生的 VP 学习体验:(1)与 VP 平台相关的技术因素影响了患者互动的感知真实性;(2)学习者态度的个人因素影响了他们的参与度和积极性;(3)与学习环境相关的情境因素影响了学习体验的可接受性和感知价值。总体而言,学习平台的心理真实性和学生的自主学习动机对学生的学习体验最为重要:作为临床教学的补充,在实施虚拟副教学时应考虑到以下因素:提高学习平台的心理真实性、促进学习者的参与和责任感,以及通过课程安排和信息传递鼓励学习方式的可接受性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
4.00
自引率
8.30%
发文量
158
审稿时长
6-12 weeks
期刊介绍: Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare is a multidisciplinary publication encompassing all areas of applications and research in healthcare simulation technology. The journal is relevant to a broad range of clinical and biomedical specialties, and publishes original basic, clinical, and translational research on these topics and more: Safety and quality-oriented training programs; Development of educational and competency assessment standards; Reports of experience in the use of simulation technology; Virtual reality; Epidemiologic modeling; Molecular, pharmacologic, and disease modeling.
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