Heterogeneous Multiagent Zero-Shot Coordination by Coevolution

IF 11.7 1区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE IEEE Transactions on Evolutionary Computation Pub Date : 2024-10-23 DOI:10.1109/TEVC.2024.3485177
Ke Xue;Yutong Wang;Cong Guan;Lei Yuan;Haobo Fu;Qiang Fu;Chao Qian;Yang Yu
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Abstract

Generating agents that can achieve zero-shot coordination (ZSC) with unseen partners is a new challenge in cooperative multiagent reinforcement learning (MARL). Recently, some studies have made progress in ZSC by exposing the agents to diverse partners during the training process. They usually involve self-play when training the partners, implicitly assuming that the tasks are homogeneous. However, many real-world tasks are heterogeneous, and hence previous methods may be inefficient. In this article, we study the heterogeneous ZSC problem for the first time and propose a general method based on coevolution, which coevolves two populations of agents and partners through three subprocesses: 1) pairing; 2) updating; and 3) selection. Experimental results on various heterogeneous tasks highlight the necessity of considering the heterogeneous setting and demonstrate that our proposed method is a promising solution for heterogeneous ZSC tasks. To the best of our knowledge, we are the first to underscore the significance of the heterogeneous ZSC tasks and to introduce an effective framework for addressing it.
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通过协同进化实现异构多行动方零射程协调
如何生成能够与不可见的伙伴实现零射击协调(zero-shot coordination, ZSC)的智能体是协作式多智能体强化学习(MARL)中的一个新挑战。近年来,一些研究通过在训练过程中将代理暴露给不同的合作伙伴,在ZSC方面取得了进展。在训练伙伴时,他们通常涉及自我游戏,隐含地假设任务是同质的。然而,许多现实世界的任务是异构的,因此以前的方法可能效率低下。本文首次对异构ZSC问题进行了研究,提出了一种基于协同进化的通用方法,该方法通过三个子过程共同进化两个agent和伙伴群体:1)配对;2)更新;3)选择。各种异构任务的实验结果突出了考虑异构设置的必要性,并证明了我们提出的方法是一种有希望的解决异构ZSC任务的方法。据我们所知,我们是第一个强调异构ZSC任务的重要性并引入解决它的有效框架的人。
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来源期刊
IEEE Transactions on Evolutionary Computation
IEEE Transactions on Evolutionary Computation 工程技术-计算机:理论方法
CiteScore
21.90
自引率
9.80%
发文量
196
审稿时长
3.6 months
期刊介绍: The IEEE Transactions on Evolutionary Computation is published by the IEEE Computational Intelligence Society on behalf of 13 societies: Circuits and Systems; Computer; Control Systems; Engineering in Medicine and Biology; Industrial Electronics; Industry Applications; Lasers and Electro-Optics; Oceanic Engineering; Power Engineering; Robotics and Automation; Signal Processing; Social Implications of Technology; and Systems, Man, and Cybernetics. The journal publishes original papers in evolutionary computation and related areas such as nature-inspired algorithms, population-based methods, optimization, and hybrid systems. It welcomes both purely theoretical papers and application papers that provide general insights into these areas of computation.
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