Geometric implicit neural representations for signed distance functions

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computers & Graphics-Uk Pub Date : 2024-10-01 DOI:10.1016/j.cag.2024.104085
Luiz Schirmer , Tiago Novello , Vinícius da Silva , Guilherme Schardong , Daniel Perazzo , Hélio Lopes , Nuno Gonçalves , Luiz Velho
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Abstract

Implicit neural representations (INRs) have emerged as a promising framework for representing signals in low-dimensional spaces. This survey reviews the existing literature on the specialized INR problem of approximating signed distance functions (SDFs) for surface scenes, using either oriented point clouds or a set of posed images. We refer to neural SDFs that incorporate differential geometry tools, such as normals and curvatures, in their loss functions as geometric INRs. The key idea behind this 3D reconstruction approach is to include additional regularization terms in the loss function, ensuring that the INR satisfies certain global properties that the function should hold — such as having unit gradient in the case of SDFs. We explore key methodological components, including the definition of INR, the construction of geometric loss functions, and sampling schemes from a differential geometry perspective. Our review highlights the significant advancements enabled by geometric INRs in surface reconstruction from oriented point clouds and posed images.
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带符号距离函数的几何隐含神经表征
隐式神经表征(INRs)是在低维空间中表示信号的一种有前途的框架。本研究回顾了现有的 INR 专门问题文献,即利用定向点云或一组假定图像来逼近表面场景的符号距离函数 (SDF)。我们将损失函数中包含法线和曲率等微分几何工具的神经 SDF 称为几何 INR。这种三维重建方法背后的关键理念是在损失函数中加入额外的正则化项,确保 INR 满足函数应具有的某些全局属性--例如在 SDF 中具有单位梯度。我们从微分几何的角度探讨了方法论的关键部分,包括 INR 的定义、几何损失函数的构建和采样方案。我们的综述强调了几何 INR 在从定向点云和假定图像进行表面重建方面取得的重大进展。
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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