SceneExplorer: An Interactive System for Expanding, Scheduling, and Organizing Transformable Layouts.

Shao-Kui Zhang, Jia-Hong Liu, Junkai Huang, Zi-Wei Chi, Hou Tam, Yong-Liang Yang, Song-Hai Zhang
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Abstract

Nowadays, 3D scenes are not merely static arrangements of objects. With the development of transformable modules, furniture objects can be translated, rotated, and even reshaped to achieve scenes with different functions (e.g., from a bedroom to a living room). Transformable domestic space, therefore, studies how a layout can change its function by reshaping and rearranging transformable modules, resulting in various transformable layouts. In practice, a rearrangement is dynamically conducted by reshaping/translating/rotating furniture objects with proper schedules, which can consume more time for designers than static scene design. Due to changes in objects' functions, potential transformable layouts may also be extensive, making it hard to explore desired layouts. We present a system for exploring transformable layouts. Given a single input scene consisting of transformable modules, our system first attempts to derive more layouts by reshaping and rearranging the modules. The derived scenes are organized into a graph-like hierarchy according to their functions, where edges represent functional evolutions (e.g., a living room can be reshaped to a bedroom), and nodes represent layouts that are dynamically transformable through translating/rotating/reshaping modules. The resulting hierarchy lets scene designers interactively explore possible scene variants and preview the animated rearrangement process. Experiments show that our system is efficient for generating transformable layouts, sensible for organizing functional hierarchies, and inspiring for providing ideas during interactions.

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SceneExplorer:用于扩展、调度和组织可变换布局的交互式系统
如今,三维场景已不仅仅是物体的静态排列。随着可变换模块的发展,家具物体可以平移、旋转甚至重塑,从而实现不同功能的场景(如从卧室到客厅)。因此,可变换的家居空间研究的是如何通过对可变换模块的重新塑造和重新排列来改变布局的功能,从而形成各种可变换的布局。在实践中,重新布局是通过重新塑造/转换/旋转家具对象,并按照适当的时间表动态进行的,这可能会比静态场景设计耗费设计师更多的时间。由于物体功能的变化,潜在的可变换布局也可能非常广泛,因此很难探索出理想的布局。我们提出了一种探索可变换布局的系统。给定一个由可变换模块组成的单一输入场景,我们的系统首先会尝试通过重塑和重新排列模块来推导出更多布局。导出的场景根据其功能被组织成一个类似图的层次结构,其中边代表功能演变(例如,客厅可以被重塑为卧室),节点代表通过平移/旋转/重塑模块进行动态变换的布局。由此产生的层次结构可以让场景设计者交互式地探索可能的场景变体,并预览动画重组过程。实验表明,我们的系统在生成可变换布局方面很有效,在组织功能层次结构方面很合理,在交互过程中提供创意方面也很有启发性。
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