User experience testing and co-designing a digital game for broadening participation in computing with and for elementary school children

Golnaz Arastoopour Irgens , Cinamon Bailey , Tolulope Famaye , Atefeh Behboudi
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Abstract

Broadening participation in computing is more than providing access to computing for students; it requires reimagining and transforming teaching and learning to be more inclusive and culturally sustaining and it begins with elementary school children. In this study, we report on the fourth cycle of a participatory design-based research project in which researchers and children co-design culturally responsive-sustaining computational learning environments. We conducted user experience testing and co-design sessions with seven children on one level of a game-based learning environment in development. We model children's discourse through Epistemic Network Analysis models to investigate their feedback on character design, game narratives, and introductory activities. Our findings reveal 1) children's positive response to characters with counternarratives and visible intersectional identities in computing, 2) positive and negative experiences and feedback from children on game activities and narratives, and 3) suggestions for improvement.
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用户体验测试和共同设计数字游戏,与小学生一起并为他们扩大参与计算的范围
扩大学生对计算机的参与不仅仅是为学生提供使用计算机的机会,还需要对教学进行重新构想和改革,使其更具包容性和文化可持续性,而这一切都要从小学生开始。在本研究中,我们报告了参与式设计研究项目的第四个周期,在该项目中,研究人员和儿童共同设计了具有文化响应性和可持续性的计算学习环境。我们与七名儿童就一个正在开发中的基于游戏的学习环境的一个层面进行了用户体验测试和共同设计。我们通过认识论网络分析模型对儿童的话语进行建模,调查他们对角色设计、游戏叙事和入门活动的反馈。我们的研究结果揭示了:1)儿童对计算机领域中具有反叙述和可见交叉身份的角色的积极反应;2)儿童对游戏活动和叙述的积极和消极体验及反馈;3)改进建议。
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CiteScore
7.20
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0.00%
发文量
73
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