Investigating immersion and migration decisions for agent-based modelling: A cautionary tale.

Open research Europe Pub Date : 2024-10-29 eCollection Date: 2023-01-01 DOI:10.12688/openreseurope.15581.3
Jakub Bijak, Ariana Modirrousta-Galian, Philip A Higham, Toby Prike, Martin Hinsch, Sarah Nurse
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Abstract

Background: Agent-based modelling provides an appealing methodological choice for simulating human behaviour and decisions. The currently dominant approaches based on static transition rates or unverified assumptions are restrictive, and could be enhanced with insights from cognitive experiments on actual decision making. Here, one common concern is that standard surveys or experiments may lack ecological validity, limiting the extent to which research findings can be generalised to real-life settings. For complex, highly emotive decision-making scenarios, such as those related to irregular migration, the typically used short, methodical survey questions may not appropriately map onto complex real-world decisions of interest. Immersive contexts may offer more accurate representations of reality, potentially enhancing the usefulness of experimental information in multi-disciplinary modelling endeavours.

Methods: This preregistered study, aimed directly at examining the effect of immersion on risk-taking in the context of migration decisions, and indirectly at informing a multi-disciplinary construction of an agent-based model of migration, presents a choice-based interactive fiction game in which players make migration decisions to advance through a story.

Participants: (N = 1000 Prolific users) took part in one of four experimental conditions, three involving different renditions of the game attempting to create immersion, with the last condition presenting the decisions in standard survey format.

Results: Although addressing the lack of ecological validity in survey data is important for improving agent-based modelling methodology, the experimental design used to tackle this issue, while responding directly to modelling needs, proved too complex. The created experimental conditions ended up too distinct from each other, involving stimuli that differed in quantity and content. This introduced several unintended and uncontrolled confounds, making it impossible to meaningfully interpret the results of this experiment on its own. Our results act as a cautionary tale for agent-based modellers, highlighting that the modelling needs should not override the principles of experimental design, and provide motivation for more rigorous research on this topic.

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调查基于代理建模的沉浸和迁移决策:一个警世故事。
背景:基于代理的建模为模拟人类行为和决策提供了一种有吸引力的方法选择。目前,基于静态转换率或未经验证的假设的主流方法具有局限性,如果能从实际决策的认知实验中获得更多启示,这些方法就会得到加强。在这方面,人们普遍担心的一个问题是,标准调查或实验可能缺乏生态有效性,从而限制了将研究结果推广到现实生活中的程度。对于复杂的、高度情绪化的决策情景,如与非正常移民相关的情景,通常使用的简短、有条理的调查问题可能无法恰当地反映现实世界中复杂的决策。沉浸式情境可以更准确地再现现实,从而提高实验信息在多学科建模工作中的实用性:这项预先登记的研究旨在直接考察沉浸感对移民决策中风险承担的影响,并间接为基于代理的移民模型的多学科构建提供信息。参与者:(N = 1000 名 Prolific 用户)参加了四种实验条件之一,其中三种条件涉及试图创造沉浸感的不同游戏版本,最后一种条件则以标准调查格式呈现决策:尽管解决调查数据缺乏生态有效性的问题对于改进基于代理的建模方法非常重要,但用于解决这一问题的实验设计虽然直接满足了建模需求,却被证明过于复杂。所创造的实验条件彼此差别太大,涉及的刺激物在数量和内容上都不尽相同。这就引入了一些意想不到和无法控制的混杂因素,使得我们无法单独对实验结果进行有意义的解释。我们的结果为基于代理的建模者提供了一个警示,强调建模需求不应凌驾于实验设计原则之上,并为更严格地研究这一主题提供了动力。
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