Enhancing classroom climate and emotional intelligence through board games: A mixed-methods case study with moroccan students of spanish as a foreign language

IF 3.7 2区 教育学 Q1 Social Sciences Thinking Skills and Creativity Pub Date : 2024-10-19 DOI:10.1016/j.tsc.2024.101668
José M. Rodríguez-Ferrer , Ana Manzano-León , Anastasio García-Roca
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Abstract

This mixed-methods case study explores the impact of board games on enhancing classroom climate and emotional intelligence among Moroccan students learning Spanish as a foreign language. The research employed a sample of 86 students. The experimental group implemented board games as an educational intervention over six sessions. The mixed-methods design incorporated quantitative surveys to assess changes in classroom climate and emotional intelligence and qualitative interviews to delve deeper into the students' perceptions and experiences. The findings indicate that board games positively affect classroom climate and emotional intelligence by fostering a collaborative and engaging learning environment. Qualitative results further reveal that the experience was universally perceived as enjoyable, engaging, and conducive to collaborative creativity. However, this study acknowledges some limitations, such as a relatively small sample size and the short-term nature of the intervention. Future research should investigate larger and more diverse samples, employing longitudinal studies to assess the long-term sustainability of these effects. In conclusion, this research illuminates the potential of board games as a valuable tool for enhancing a positive classroom climate, ultimately enriching the educational experience for students of Spanish as a foreign language.
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通过棋盘游戏提升课堂气氛和情商:以摩洛哥西班牙语作为外语的学生为对象的混合方法案例研究
这项混合方法案例研究探讨了棋盘游戏对摩洛哥学习西班牙语作为外语的学生改善课堂气氛和提高情商的影响。研究采用了 86 名学生作为样本。实验组将棋盘游戏作为教育干预措施,共进行了六节课。混合方法设计包括定量调查和定性访谈,前者用于评估课堂气氛和情商的变化,后者用于深入了解学生的看法和体验。研究结果表明,棋盘游戏通过营造协作和参与式的学习环境,对课堂气氛和情商产生了积极影响。定性结果进一步表明,学生们普遍认为这种体验是愉快的、有吸引力的,而且有利于合作创造。不过,本研究也承认存在一些局限性,如样本量相对较小和干预措施的短期性。未来的研究应该调查更大、更多样化的样本,采用纵向研究来评估这些效果的长期可持续性。总之,本研究揭示了棋盘游戏作为一种宝贵工具的潜力,它可以增强积极的课堂氛围,最终丰富西班牙语作为一门外语的学生的教育体验。
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来源期刊
Thinking Skills and Creativity
Thinking Skills and Creativity EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.40
自引率
16.20%
发文量
172
审稿时长
76 days
期刊介绍: Thinking Skills and Creativity is a new journal providing a peer-reviewed forum for communication and debate for the community of researchers interested in teaching for thinking and creativity. Papers may represent a variety of theoretical perspectives and methodological approaches and may relate to any age level in a diversity of settings: formal and informal, education and work-based.
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