The effectiveness of immersive virtual reality applications (human anatomy) on self-directed learning competencies among undergraduate nursing students: A cross-sectional study.

IF 5.2 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Anatomical Sciences Education Pub Date : 2024-11-07 DOI:10.1002/ase.2534
Samar Thabet Jallad
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Abstract

Technological developments have significantly impacted various aspects of life, most notably healthcare and education. A nursing education shift was required to prepare digital generation. Consequently, nurse educators must adopt innovative approaches to teaching and learning, like incorporating immersive virtual reality (VR) into human anatomy courses to improve students' learning. To examine the influence of immersive VR applications (human anatomy) on self-directed learning (SDL) competencies among undergraduate nursing students. A cross-sectional design was conducted in the health profession's faculty at Al-Quds University among the first year of the nursing program, who were enrolled in an anatomy course (N = 137). The Self-Directed Learning Instrument was used, and independent sample t-tests were conducted to compare the level of SDL among students who utilized the VR application (Human Anatomy VR). The results showed that 93.9% of the total were approximately 20 years old, and 85.4% were females. 90.5% of participants expressed satisfaction with using the VR application and that it would be beneficial in nursing courses. The average score of SDL for the whole group was 72.03 ± 13.07, and there is a positive significant relationship between SDL and students utilizing VR (p < 0.001), between SDL competencies and technological skills (p = 0.009), and type of digital tools (p = 0.049). The highest coefficient of correlation was related to planning and self-monitoring (r = 0.918), and the lowest was related to interpersonal communications (r = 0.865). VR is an additional tool for enhancing learning, and nursing students perceive immersive VR technologies positively and prefer using three-dimensional images in their anatomy courses. SDL assists students in identifying learning objectives, barriers, and outcomes through using VR technologies as teaching strategies.

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沉浸式虚拟现实应用(人体解剖学)对护理专业本科生自主学习能力的影响:横断面研究。
技术发展极大地影响了生活的方方面面,尤其是医疗保健和教育。护理教育需要转变,以培养数字化一代。因此,护士教育工作者必须采用创新的教学方法,如将沉浸式虚拟现实(VR)融入人体解剖学课程,以提高学生的学习效果。研究沉浸式虚拟现实应用(人体解剖学)对护理专业本科生自主学习(SDL)能力的影响。我们在圣城大学健康专业的护理课程一年级学生中进行了横断面设计,这些学生都选修了解剖学课程(N = 137)。研究使用了自我导向学习工具,并进行了独立样本 t 检验,以比较使用 VR 应用程序(人体解剖学 VR)的学生的 SDL 水平。结果显示,93.9%的参与者年龄在 20 岁左右,85.4%为女性。90.5%的参与者对使用 VR 应用程序表示满意,并认为它将有益于护理课程的学习。整组学生的 SDL 平均分为 72.03 ± 13.07,SDL 与学生使用 VR 之间存在显著的正相关关系(p<0.05)。
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来源期刊
Anatomical Sciences Education
Anatomical Sciences Education Anatomy/education-
CiteScore
10.30
自引率
39.70%
发文量
91
期刊介绍: Anatomical Sciences Education, affiliated with the American Association for Anatomy, serves as an international platform for sharing ideas, innovations, and research related to education in anatomical sciences. Covering gross anatomy, embryology, histology, and neurosciences, the journal addresses education at various levels, including undergraduate, graduate, post-graduate, allied health, medical (both allopathic and osteopathic), and dental. It fosters collaboration and discussion in the field of anatomical sciences education.
期刊最新文献
Refocusing graduate gross anatomy training: Curating future content experts. Anatomical Sciences Education Vol. 17, Issue 8, 2024 Cover Image Editorial Board and Table of Contents Comparing assisting technologies for proficiency in cardiac morphology: 3D printing and mixed reality versus CT slice images for morphological understanding of congenital heart defects by medical students. Effect of peer facilitation in anatomy small group curriculum on academic performance and retention: A pilot study.
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