Emmanouil Xylakis;Antonios Liapis;Georgios N. Yannakakis
{"title":"Affect in Spatial Navigation: A Study of Rooms","authors":"Emmanouil Xylakis;Antonios Liapis;Georgios N. Yannakakis","doi":"10.1109/TAFFC.2024.3493761","DOIUrl":null,"url":null,"abstract":"How do spaces make us feel? What is the perceived emotional impact of built form? This study proposes a framework to identify and model the effects that our perceived environment can have by taking into consideration illumination and structural form while acknowledging its temporal dimension. To study this, we recruited 100 participants via a crowd-sourcing platform in order to annotate their perceived arousal or pleasure shifts while watching videos depicting spatial navigation in first person view. Participants’ annotations were recorded as time-continuous unbounded traces, allowing us to extract ordinal labels about how their arousal or pleasure fluctuated as the camera moved between different rooms. Given the subjective nature of the task and the noisy signals from real-time annotation, a number of processing steps are applied in order to convert the data into ordinal relationships between affect metrics in different rooms. Experiments with random forests and other classifiers show that, with the right treatment and data cleanup, simple interior design features can be adequate predictors of human arousal and pleasure changes over time. The dataset is made available in order to prompt exploration of additional modalities as input and ground truth extraction.","PeriodicalId":13131,"journal":{"name":"IEEE Transactions on Affective Computing","volume":"16 2","pages":"1117-1127"},"PeriodicalIF":9.8000,"publicationDate":"2024-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Affective Computing","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10746591/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 0
Abstract
How do spaces make us feel? What is the perceived emotional impact of built form? This study proposes a framework to identify and model the effects that our perceived environment can have by taking into consideration illumination and structural form while acknowledging its temporal dimension. To study this, we recruited 100 participants via a crowd-sourcing platform in order to annotate their perceived arousal or pleasure shifts while watching videos depicting spatial navigation in first person view. Participants’ annotations were recorded as time-continuous unbounded traces, allowing us to extract ordinal labels about how their arousal or pleasure fluctuated as the camera moved between different rooms. Given the subjective nature of the task and the noisy signals from real-time annotation, a number of processing steps are applied in order to convert the data into ordinal relationships between affect metrics in different rooms. Experiments with random forests and other classifiers show that, with the right treatment and data cleanup, simple interior design features can be adequate predictors of human arousal and pleasure changes over time. The dataset is made available in order to prompt exploration of additional modalities as input and ground truth extraction.
期刊介绍:
The IEEE Transactions on Affective Computing is an international and interdisciplinary journal. Its primary goal is to share research findings on the development of systems capable of recognizing, interpreting, and simulating human emotions and related affective phenomena. The journal publishes original research on the underlying principles and theories that explain how and why affective factors shape human-technology interactions. It also focuses on how techniques for sensing and simulating affect can enhance our understanding of human emotions and processes. Additionally, the journal explores the design, implementation, and evaluation of systems that prioritize the consideration of affect in their usability. We also welcome surveys of existing work that provide new perspectives on the historical and future directions of this field.