{"title":"QoE-Aware Bandwidth Resource Allocation Strategy for Ultra-High-Definition Video Services in B5G: A Game Theoretic Approach","authors":"Zaijian Wang;Xiaoao Liu;Huimin Gu;Shiwen Mao;Zikang Peng","doi":"10.1109/JIOT.2024.3496671","DOIUrl":null,"url":null,"abstract":"With ultra-high-definition (UHD) video services developing in B5G networks, such as an UHD video surveillance system with a resolution of <inline-formula> <tex-math>$7680\\times 4320$ </tex-math></inline-formula>p, that generates video data 24/7, the high-service overhead caused by the bandwidth resource bottleneck will greatly affect the performance of video services. Network slice provider (NSP) focuses on the overall revenue. However, network slice user (NSU) emphasizes task requirements and cost. A crucial challenge to find a desirable tradeoff between NSPs and NSUs since the objective of NSPs’ Quality of Experience (QoE) is partially in conflict with the objective of NSUs’ QoE. In order to investigate the performance of data transmission for UHD video from the perspective of QoE, a Stackelberg game model is leveraged to achieve the optimization goals after constructed a novel QoE model. After analyzing the game process, Nash equilibrium can be achieved that indicates a relatively optimal state. A problem of maximizing the overall effective QoE is formulated by jointly optimizing NSPs’ QoE, NSUs’ QoE and the bandwidth resource allocation. To tackle the nonconvex formulated problem, a QoE-Aware Game-theoretic Band-width Resource Allocation Strategy for UHD Video Services named “QAGBRAS” is proposed. Extensive experiments are conducted to evaluate performance of the proposed approach against the state-of-the art solutions in terms of network congestion control, bandwidth utilization, and QoE factors, including NSP’s revenue, NSU’s task requirements, and cost. Simulation results show that our proposed approach can effectively achieve the optimal solution in the context of QoE.","PeriodicalId":54347,"journal":{"name":"IEEE Internet of Things Journal","volume":"12 6","pages":"7564-7576"},"PeriodicalIF":8.9000,"publicationDate":"2024-11-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Internet of Things Journal","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10750864/","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
With ultra-high-definition (UHD) video services developing in B5G networks, such as an UHD video surveillance system with a resolution of $7680\times 4320$ p, that generates video data 24/7, the high-service overhead caused by the bandwidth resource bottleneck will greatly affect the performance of video services. Network slice provider (NSP) focuses on the overall revenue. However, network slice user (NSU) emphasizes task requirements and cost. A crucial challenge to find a desirable tradeoff between NSPs and NSUs since the objective of NSPs’ Quality of Experience (QoE) is partially in conflict with the objective of NSUs’ QoE. In order to investigate the performance of data transmission for UHD video from the perspective of QoE, a Stackelberg game model is leveraged to achieve the optimization goals after constructed a novel QoE model. After analyzing the game process, Nash equilibrium can be achieved that indicates a relatively optimal state. A problem of maximizing the overall effective QoE is formulated by jointly optimizing NSPs’ QoE, NSUs’ QoE and the bandwidth resource allocation. To tackle the nonconvex formulated problem, a QoE-Aware Game-theoretic Band-width Resource Allocation Strategy for UHD Video Services named “QAGBRAS” is proposed. Extensive experiments are conducted to evaluate performance of the proposed approach against the state-of-the art solutions in terms of network congestion control, bandwidth utilization, and QoE factors, including NSP’s revenue, NSU’s task requirements, and cost. Simulation results show that our proposed approach can effectively achieve the optimal solution in the context of QoE.
期刊介绍:
The EEE Internet of Things (IoT) Journal publishes articles and review articles covering various aspects of IoT, including IoT system architecture, IoT enabling technologies, IoT communication and networking protocols such as network coding, and IoT services and applications. Topics encompass IoT's impacts on sensor technologies, big data management, and future internet design for applications like smart cities and smart homes. Fields of interest include IoT architecture such as things-centric, data-centric, service-oriented IoT architecture; IoT enabling technologies and systematic integration such as sensor technologies, big sensor data management, and future Internet design for IoT; IoT services, applications, and test-beds such as IoT service middleware, IoT application programming interface (API), IoT application design, and IoT trials/experiments; IoT standardization activities and technology development in different standard development organizations (SDO) such as IEEE, IETF, ITU, 3GPP, ETSI, etc.