Trade-offs, control conditions, and alternative designs in the experimental study of cultural evolution.

IF 9.4 1区 综合性期刊 Q1 MULTIDISCIPLINARY SCIENCES Proceedings of the National Academy of Sciences of the United States of America Pub Date : 2024-11-26 Epub Date: 2024-11-18 DOI:10.1073/pnas.2322886121
Maxime Derex, Pierce Edmiston, Gary Lupyan, Alex Mesoudi
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Abstract

Although the theoretical foundations of the modern field of cultural evolution have been in place for over 50 y, laboratory experiments specifically designed to test cultural evolutionary theory have only existed for the last two decades. Here, we review the main experimental designs used in the field of cultural evolution, as well as major findings related to the generation of cultural variation, content- and model-based biases, cumulative cultural evolution, and nonhuman culture. We then identify methodological advances that demonstrate the iterative improvement of cultural evolution experimental methods. Finally, we focus on one common critique of cultural evolution experiments, the appropriate individual learning control condition needed to demonstrate cumulative culture, and present an original experimental investigation relevant to this critique. Participants completed a combinatorial innovation task allowing for cumulative improvement over time in one of four commonly used experimental designs/conditions: social learners in chains, social learners in groups, individual learners experiencing an extended session lasting the same accumulated time as an entire chain or group, and individual learners experiencing repeated sessions adding up to the same total time. We found that repeated individual learning resulted in superior performance to any other condition. We discuss these findings in light of the relevance of the specific criticism of previous experimental studies that purport to have demonstrated cumulative culture. We also use our findings to discuss the broad trade-offs that participants face when learning individually and socially in different contexts, including variable acquisition costs, redundancy of effort in groups, and cognitive and motivational fatigue.

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文化进化实验研究中的权衡、控制条件和替代设计。
尽管现代文化进化领域的理论基础已经建立了 50 多年,但专门用于检验文化进化理论的实验室实验却只存在了近 20 年。在此,我们回顾了文化进化领域使用的主要实验设计,以及与文化变异的产生、基于内容和模型的偏差、累积性文化进化和非人类文化相关的主要发现。然后,我们将指出方法论上的进步,以证明文化进化实验方法的迭代改进。最后,我们重点讨论了文化进化实验中的一个常见批评,即证明累积文化所需的适当的个体学习控制条件,并介绍了与该批评相关的一项原创实验研究。参与者在四种常用的实验设计/条件之一中完成了一项组合创新任务,该任务允许随着时间的推移而累积改进:社会学习者在链中学习、社会学习者在小组中学习、个体学习者经历与整个链或小组相同的累积时间的扩展学习,以及个体学习者经历总时间相同的重复学习。我们发现,与其他条件相比,个人重复学习的效果更佳。我们讨论这些发现时,考虑到了对以往声称证明了累积文化的实验研究提出的具体批评的相关性。我们还利用我们的发现来讨论参与者在不同情境下进行个人学习和社会学习时所面临的广泛权衡,包括可变的获取成本、群体中的重复努力以及认知和动机疲劳。
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来源期刊
CiteScore
19.00
自引率
0.90%
发文量
3575
审稿时长
2.5 months
期刊介绍: The Proceedings of the National Academy of Sciences (PNAS), a peer-reviewed journal of the National Academy of Sciences (NAS), serves as an authoritative source for high-impact, original research across the biological, physical, and social sciences. With a global scope, the journal welcomes submissions from researchers worldwide, making it an inclusive platform for advancing scientific knowledge.
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