Juewen Peng;Zhiguo Cao;Xianrui Luo;Ke Xian;Wenfeng Tang;Jianming Zhang;Guosheng Lin
{"title":"BokehMe++: Harmonious Fusion of Classical and Neural Rendering for Versatile Bokeh Creation","authors":"Juewen Peng;Zhiguo Cao;Xianrui Luo;Ke Xian;Wenfeng Tang;Jianming Zhang;Guosheng Lin","doi":"10.1109/TPAMI.2024.3501739","DOIUrl":null,"url":null,"abstract":"Despite significant advancements in simulating the bokeh effect of Digital Single Lens Reflex Camera (DSLR) from an all-in-focus image, challenges remain in processing highlight points, preserving boundary details for in-focus objects and processing high-resolution images efficiently. To tackle these issues, we first develop a ray-tracing-based bokeh simulator. An innovative pipeline with weight redistribution is introduced to handle highlight rendering. By considering the front length of lens barrel, we can simulate realistic cat-eye effect. This bokeh simulator serves as the foundation for creating our training dataset. Building on this dataset, we introduce a hybrid framework BokehMe++, combining a classical renderer and a neural renderer. The classical renderer is implemented by a hierarchical scattering-based method, which suffers from boundary inaccuracies. These erroneous areas will be identified by an error map generator and be corrected by a two-stage neural renderer. Adaptive resizing and iterative upsampling are introduced in the neural renderer to process arbitrary blur size efficiently. Extensive experiments demonstrate that BokehMe++ outperforms existing methods and provides highly customizable rendering features, such as adjustable blur amount, focal plane, highlight mode and cat-eye effect. Furthermore, BokehMe++ can maintain the sharpness of hair details in portraits through an auxiliary alpha map input.","PeriodicalId":94034,"journal":{"name":"IEEE transactions on pattern analysis and machine intelligence","volume":"47 3","pages":"1530-1547"},"PeriodicalIF":18.6000,"publicationDate":"2024-11-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE transactions on pattern analysis and machine intelligence","FirstCategoryId":"1085","ListUrlMain":"https://ieeexplore.ieee.org/document/10756626/","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Despite significant advancements in simulating the bokeh effect of Digital Single Lens Reflex Camera (DSLR) from an all-in-focus image, challenges remain in processing highlight points, preserving boundary details for in-focus objects and processing high-resolution images efficiently. To tackle these issues, we first develop a ray-tracing-based bokeh simulator. An innovative pipeline with weight redistribution is introduced to handle highlight rendering. By considering the front length of lens barrel, we can simulate realistic cat-eye effect. This bokeh simulator serves as the foundation for creating our training dataset. Building on this dataset, we introduce a hybrid framework BokehMe++, combining a classical renderer and a neural renderer. The classical renderer is implemented by a hierarchical scattering-based method, which suffers from boundary inaccuracies. These erroneous areas will be identified by an error map generator and be corrected by a two-stage neural renderer. Adaptive resizing and iterative upsampling are introduced in the neural renderer to process arbitrary blur size efficiently. Extensive experiments demonstrate that BokehMe++ outperforms existing methods and provides highly customizable rendering features, such as adjustable blur amount, focal plane, highlight mode and cat-eye effect. Furthermore, BokehMe++ can maintain the sharpness of hair details in portraits through an auxiliary alpha map input.