Approximation by Meshes with Spherical Faces

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING ACM Transactions on Graphics Pub Date : 2024-11-19 DOI:10.1145/3687942
Anthony Cisneros Ramos, Martin Kilian, Alisher Aikyn, Helmut Pottmann, Christian Müller
{"title":"Approximation by Meshes with Spherical Faces","authors":"Anthony Cisneros Ramos, Martin Kilian, Alisher Aikyn, Helmut Pottmann, Christian Müller","doi":"10.1145/3687942","DOIUrl":null,"url":null,"abstract":"Meshes with spherical faces and circular edges are an attractive alternative to polyhedral meshes for applications in architecture and design. Approximation of a given surface by such a mesh needs to consider the visual appearance, approximation quality, the position and orientation of circular intersections of neighboring faces and the existence of a torsion free support structure that is formed by the planes of circular edges. The latter requirement implies that the mesh simultaneously defines a second mesh whose faces lie on the same spheres as the faces of the first mesh. It is a discretization of the two envelopes of a sphere congruence, i.e., a two-parameter family of spheres. We relate such sphere congruences to torsal parameterizations of associated line congruences. Turning practical requirements into properties of such a line congruence, we optimize line and sphere congruence as a basis for computing a mesh with spherical triangular or quadrilateral faces that approximates a given reference surface.","PeriodicalId":50913,"journal":{"name":"ACM Transactions on Graphics","volume":"229 1","pages":""},"PeriodicalIF":7.8000,"publicationDate":"2024-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ACM Transactions on Graphics","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1145/3687942","RegionNum":1,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

Abstract

Meshes with spherical faces and circular edges are an attractive alternative to polyhedral meshes for applications in architecture and design. Approximation of a given surface by such a mesh needs to consider the visual appearance, approximation quality, the position and orientation of circular intersections of neighboring faces and the existence of a torsion free support structure that is formed by the planes of circular edges. The latter requirement implies that the mesh simultaneously defines a second mesh whose faces lie on the same spheres as the faces of the first mesh. It is a discretization of the two envelopes of a sphere congruence, i.e., a two-parameter family of spheres. We relate such sphere congruences to torsal parameterizations of associated line congruences. Turning practical requirements into properties of such a line congruence, we optimize line and sphere congruence as a basis for computing a mesh with spherical triangular or quadrilateral faces that approximates a given reference surface.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
用球面网格进行逼近
在建筑和设计领域的应用中,具有球面和圆形边缘的网格是多面体网格的一种有吸引力的替代品。用这种网格逼近给定表面时,需要考虑视觉外观、逼近质量、相邻面的圆形交点的位置和方向,以及是否存在由圆形边缘平面构成的无扭转支撑结构。后一项要求意味着网格同时定义了第二个网格,其面与第一个网格的面位于相同的球面上。它是球面全等的两个包络的离散化,即球面的双参数族。我们将这种球面全等与相关的线面全等的拓扑参数化联系起来。我们将实际需求转化为这种线全等的属性,优化了线全等和球全等,并以此为基础计算出了近似给定参考面的球面三角形或四边形网格。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
期刊最新文献
Appearance-Preserving Scene Aggregation for Level-of-Detail Rendering Unified Pressure, Surface Tension and Friction for SPH Fluids Direct Manipulation of Procedural Implicit Surfaces 3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting Quark: Real-time, High-resolution, and General Neural View Synthesis
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1