Polarimetric BSSRDF Acquisition of Dynamic Faces

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING ACM Transactions on Graphics Pub Date : 2024-11-19 DOI:10.1145/3687767
Hyunho Ha, Inseung Hwang, Nestor Monzon, Jaemin Cho, Donggun Kim, Seung-Hwan Baek, Adolfo Muñoz, Diego Gutierrez, Min H. Kim
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Abstract

Acquisition and modeling of polarized light reflection and scattering help reveal the shape, structure, and physical characteristics of an object, which is increasingly important in computer graphics. However, current polarimetric acquisition systems are limited to static and opaque objects. Human faces, on the other hand, present a particularly difficult challenge, given their complex structure and reflectance properties, the strong presence of spatially-varying subsurface scattering, and their dynamic nature. We present a new polarimetric acquisition method for dynamic human faces, which focuses on capturing spatially varying appearance and precise geometry, across a wide spectrum of skin tones and facial expressions. It includes both single and heterogeneous subsurface scattering, index of refraction, and specular roughness and intensity, among other parameters, while revealing biophysically-based components such as inner- and outer-layer hemoglobin, eumelanin and pheomelanin. Our method leverages such components' unique multispectral absorption profiles to quantify their concentrations, which in turn inform our model about the complex interactions occurring within the skin layers. To our knowledge, our work is the first to simultaneously acquire polarimetric and spectral reflectance information alongside biophysically-based skin parameters and geometry of dynamic human faces. Moreover, our polarimetric skin model integrates seamlessly into various rendering pipelines.
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动态人脸的偏振 BSSRDF 采集
偏振光反射和散射的采集和建模有助于揭示物体的形状、结构和物理特征,这在计算机制图中越来越重要。然而,目前的偏振光采集系统仅限于静态和不透明物体。而人脸则是一个特别困难的挑战,因为人脸具有复杂的结构和反射特性、强烈的空间变化次表面散射以及动态特性。我们针对动态人脸提出了一种新的偏振采集方法,该方法侧重于在广泛的肤色和面部表情范围内捕捉空间变化的外观和精确的几何形状。它包括单一和异质次表面散射、折射率、镜面粗糙度和强度等参数,同时揭示了基于生物物理的成分,如内层和外层血红蛋白、黑色素和嗜黑素。我们的方法利用这些成分独特的多光谱吸收曲线来量化它们的浓度,进而为我们的模型提供有关皮肤层内发生的复杂相互作用的信息。据我们所知,我们的工作是首次同时获取偏振和光谱反射信息,以及基于生物物理的皮肤参数和动态人脸的几何形状。此外,我们的偏振皮肤模型可无缝集成到各种渲染管道中。
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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