Evaluating Visual Perception of Object Motion in Dynamic Environments

IF 7.8 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING ACM Transactions on Graphics Pub Date : 2024-11-19 DOI:10.1145/3687912
Budmonde Duinkharjav, Jenna Kang, Gavin Stuart Peter Miller, Chang Xiao, Qi Sun
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Abstract

Precisely understanding how objects move in 3D is essential for broad scenarios such as video editing, gaming, driving, and athletics. With screen-displayed computer graphics content, users only perceive limited cues to judge the object motion from the on-screen optical flow. Conventionally, visual perception is studied with stationary settings and singular objects. However, in practical applications, we---the observer---also move within complex scenes. Therefore, we must extract object motion from a combined optical flow displayed on screen, which can often lead to mis-estimations due to perceptual ambiguities. We measure and model observers' perceptual accuracy of object motions in dynamic 3D environments, a universal but under-investigated scenario in computer graphics applications. We design and employ a crowdsourcing-based psychophysical study, quantifying the relationships among patterns of scene dynamics and content, and the resulting perceptual judgments of object motion direction. The acquired psychophysical data underpins a model for generalized conditions. We then demonstrate the model's guidance ability to significantly enhance users' understanding of task object motion in gaming and animation design. With applications in measuring and compensating for object motion errors in video and rendering, we hope the research establishes a new frontier for understanding and mitigating perceptual errors caused by the gap between screen-displayed graphics and the physical world.
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评估动态环境中物体运动的视觉感知
准确理解物体在三维空间中的运动方式对于视频编辑、游戏、驾驶和运动等广泛的应用场景至关重要。对于屏幕显示的计算机图形内容,用户只能从屏幕光流中感知有限的线索来判断物体的运动。传统上,视觉感知的研究对象是静止的环境和单一的物体。然而,在实际应用中,我们--观察者--也会在复杂的场景中移动。因此,我们必须从屏幕上显示的组合光流中提取物体的运动,而这往往会因知觉模糊而导致错误估计。我们对观察者在动态三维环境中对物体运动的感知准确性进行了测量和建模,这是计算机图形应用中一个普遍但研究不足的场景。我们设计并采用了基于众包的心理物理研究,量化了场景动态和内容模式之间的关系,以及由此产生的对物体运动方向的感知判断。获得的心理物理数据为通用条件模型提供了基础。随后,我们展示了该模型的指导能力,可显著增强用户对游戏和动画设计中任务对象运动的理解。通过测量和补偿视频和渲染中的物体运动误差,我们希望这项研究能为理解和减轻屏幕显示图形与物理世界之间的差距所造成的感知误差开辟一个新的领域。
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来源期刊
ACM Transactions on Graphics
ACM Transactions on Graphics 工程技术-计算机:软件工程
CiteScore
14.30
自引率
25.80%
发文量
193
审稿时长
12 months
期刊介绍: ACM Transactions on Graphics (TOG) is a peer-reviewed scientific journal that aims to disseminate the latest findings of note in the field of computer graphics. It has been published since 1982 by the Association for Computing Machinery. Starting in 2003, all papers accepted for presentation at the annual SIGGRAPH conference are printed in a special summer issue of the journal.
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