3D-MSFC: A 3D multi-scale features compression method for object detection

IF 3.7 2区 工程技术 Q1 COMPUTER SCIENCE, HARDWARE & ARCHITECTURE Displays Pub Date : 2024-11-17 DOI:10.1016/j.displa.2024.102880
Zhengxin Li , Chongzhen Tian , Hui Yuan , Xin Lu , Hossein Malekmohamadi
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Abstract

As machine vision tasks rapidly evolve, a new concept of compression, namely video coding for machines (VCM), has emerged. However, current VCM methods are only suitable for 2D machine vision tasks. With the popularization of autonomous driving, the demand for 3D machine vision tasks has significantly increased, leading to an explosive growth in LiDAR data that requires efficient transmission. To address this need, we propose a machine vision-based point cloud coding paradigm inspired by VCM. Specifically, we introduce a 3D multi-scale features compression (3D-MSFC) method, tailored for 3D object detection. Experimental results demonstrate that 3D-MSFC achieves less than a 3% degradation in object detection accuracy at a compression ratio of 2796×. Furthermore, its low-profile variant, 3D-MSFC-L, achieves less than a 2% degradation in accuracy at a compression ratio of 463×. The above results indicate that our proposed method can provide an ultra-high compression ratio while ensuring no significant drop in accuracy, greatly reducing the amount of data required for transmission during each detection. This can significantly lower bandwidth consumption and save substantial costs in application scenarios such as smart cities.

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3D-MSFC:用于物体检测的三维多尺度特征压缩方法
随着机器视觉任务的快速发展,出现了一种新的压缩概念,即机器视频编码(VCM)。然而,目前的 VCM 方法仅适用于二维机器视觉任务。随着自动驾驶的普及,三维机器视觉任务的需求大幅增加,导致需要高效传输的激光雷达数据爆炸式增长。为了满足这一需求,我们受 VCM 的启发,提出了一种基于机器视觉的点云编码范例。具体来说,我们引入了一种三维多尺度特征压缩(3D-MSFC)方法,专门用于三维物体检测。实验结果表明,在压缩率为 2796× 的情况下,3D-MSFC 的物体检测准确率下降不到 3%。此外,其低调变体 3D-MSFC-L 在压缩比为 463× 时,精度下降不到 2%。上述结果表明,我们提出的方法可以提供超高的压缩比,同时确保精度不会明显下降,大大减少了每次检测所需的传输数据量。这可以大大降低带宽消耗,为智慧城市等应用场景节省大量成本。
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来源期刊
Displays
Displays 工程技术-工程:电子与电气
CiteScore
4.60
自引率
25.60%
发文量
138
审稿时长
92 days
期刊介绍: Displays is the international journal covering the research and development of display technology, its effective presentation and perception of information, and applications and systems including display-human interface. Technical papers on practical developments in Displays technology provide an effective channel to promote greater understanding and cross-fertilization across the diverse disciplines of the Displays community. Original research papers solving ergonomics issues at the display-human interface advance effective presentation of information. Tutorial papers covering fundamentals intended for display technologies and human factor engineers new to the field will also occasionally featured.
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