VMP: Versatile Motion Priors for Robustly Tracking Motion on Physical Characters

IF 2.7 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computer Graphics Forum Pub Date : 2024-10-09 DOI:10.1111/cgf.15175
Agon Serifi, Ruben Grandia, Espen Knoop, Markus Gross, Moritz Bächer
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Abstract

Recent progress in physics-based character control has made it possible to learn policies from unstructured motion data. However, it remains challenging to train a single control policy that works with diverse and unseen motions, and can be deployed to real-world physical robots. In this paper, we propose a two-stage technique that enables the control of a character with a full-body kinematic motion reference, with a focus on imitation accuracy. In a first stage, we extract a latent space encoding by training a variational autoencoder, taking short windows of motion from unstructured data as input. We then use the embedding from the time-varying latent code to train a conditional policy in a second stage, providing a mapping from kinematic input to dynamics-aware output. By keeping the two stages separate, we benefit from self-supervised methods to get better latent codes and explicit imitation rewards to avoid mode collapse. We demonstrate the efficiency and robustness of our method in simulation, with unseen user-specified motions, and on a bipedal robot, where we bring dynamic motions to the real world.

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VMP:用于可靠跟踪物理字符运动的多功能运动先验器
基于物理的角色控制领域的最新进展使得从非结构化运动数据中学习策略成为可能。然而,要训练出一种可适用于各种未知运动的单一控制策略,并将其部署到真实世界的物理机器人上,仍然具有挑战性。在本文中,我们提出了一种分两个阶段的技术,可以利用全身运动参考来控制角色,重点是模仿的准确性。在第一阶段,我们以非结构化数据中的短运动窗口为输入,通过训练变异自动编码器来提取潜在空间编码。然后,我们在第二阶段利用时变潜码的嵌入来训练条件策略,提供从运动输入到动态感知输出的映射。通过将两个阶段分开,我们可以利用自我监督方法获得更好的潜码,并利用明确的模仿奖励来避免模式崩溃。我们在模拟中演示了我们方法的效率和鲁棒性,包括用户指定的未知运动,以及在双足机器人上将动态运动带入现实世界。
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来源期刊
Computer Graphics Forum
Computer Graphics Forum 工程技术-计算机:软件工程
CiteScore
5.80
自引率
12.00%
发文量
175
审稿时长
3-6 weeks
期刊介绍: Computer Graphics Forum is the official journal of Eurographics, published in cooperation with Wiley-Blackwell, and is a unique, international source of information for computer graphics professionals interested in graphics developments worldwide. It is now one of the leading journals for researchers, developers and users of computer graphics in both commercial and academic environments. The journal reports on the latest developments in the field throughout the world and covers all aspects of the theory, practice and application of computer graphics.
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