Reliability and validity of the Game Addiction Scale in Malaysian Adolescents.

Muhammad Zaheerul Roslan, Muhammad Syawal Amran, Werner Sommer
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引用次数: 0

Abstract

Objectives: Problematic gaming behavior has been an issue in many countries, raising the need for assessment tools. The Game Addiction Scale for Adolescents (GASA) by Lemmens et al. is widely used for assessing game addiction and has been adopted for use in various countries. The GASA consists of 21 items covering several criteria of game addiction: salience, tolerance, mood modification, relapse, withdrawal, conflict, and problems. The present study aimed to investigate the reliability and validity of the GASA when applied to Malaysian adolescents.

Methods: The study was conducted in two phases (reliability assessment for phase 1 and validity assessment for phase 2). The Malay version of the Game Addiction Scale was created using a forward-translation procedure with the help of panelists consisting of researchers and educators from the fields of Psychology, Medicine, and Education to translate from English to Malay. The participants of the study were presented with both versions (Malay and English) during the data collection process. The study checked content validity with the help of 33 panelists and reliability based on the scores of 116 participants who spent at least 1 h and up to 6 h per week playing games.

Results: The reliability was measured using Cronbach's alpha and provided high reliability ranging from 0.671 to 0.903 for all criteria. All criteria scored higher than 0.8 except for relapse (α=0.788) and problems (α=0.671) criteria, indicating that the instrument provides high reliability. The findings from the study show acceptable content validity with high I-CVI values ranging from 0.73 to 0.94 and an S-CVI/Ave value of 0.80. Internal consistency was excellent (α=0.949) and the Content Validity Index (I-CVI) was high for most items.

Conclusions: The results suggest that GASA is suitable for application among adolescents in Malaysia.

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马来西亚青少年游戏成瘾量表的可靠性和有效性。
目的:有问题的游戏行为在许多国家都是一个问题,因此需要有评估工具。Lemmens 等人编制的《青少年游戏成瘾量表》(GASA)被广泛用于评估游戏成瘾,并在多个国家被采用。GASA 包含 21 个项目,涵盖了游戏成瘾的几个标准:突出性、耐受性、情绪改变、复发、戒断、冲突和问题。本研究旨在调查 GASA 应用于马来西亚青少年时的可靠性和有效性:研究分两个阶段进行(第一阶段为信度评估,第二阶段为效度评估)。马来语版的游戏成瘾量表是在由心理学、医学和教育学领域的研究人员和教育工作者组成的专家小组的帮助下,采用前向翻译程序从英语翻译成马来语的。在数据收集过程中,向研究参与者展示了两个版本(马来语和英语)。研究在 33 名专家组成员的帮助下检查了内容有效性,并根据 116 名每周至少玩 1 小时、最多玩 6 小时游戏的参与者的得分检查了信度:使用 Cronbach's alpha 测量了信度,所有标准的信度都很高,从 0.671 到 0.903 不等。除复发(α=0.788)和问题(α=0.671)标准外,其他标准的得分均高于 0.8,表明该工具具有较高的可靠性。研究结果显示,内容效度可以接受,I-CVI 值从 0.73 到 0.94 不等,S-CVI/Ave 值为 0.80。内部一致性非常好(α=0.949),大多数项目的内容效度指数(I-CVI)都很高:结果表明,GASA 适用于马来西亚的青少年。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
International Journal of Adolescent Medicine and Health
International Journal of Adolescent Medicine and Health Medicine-Pediatrics, Perinatology and Child Health
CiteScore
3.60
自引率
0.00%
发文量
12
期刊介绍: The International Journal of Adolescent Medicine and Health (IJAMH) provides an international and interdisciplinary forum for the dissemination of new information in the field of adolescence. IJAMH is a peer-reviewed journal that covers all aspects of adolescence. Manuscripts will be reviewed from disciplines all over the world. The International Editorial Board is dedicated to producing a high quality scientific journal of interest to researchers and practitioners from many disciplines. Topics Medicine and Clinical Medicine Health issues Adolescents Hygiene and Environmental Medicine.
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