Swarm manipulation: An efficient and accurate technique for multi-object manipulation in virtual reality

IF 2.5 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computers & Graphics-Uk Pub Date : 2024-11-19 DOI:10.1016/j.cag.2024.104113
Xiang Li , Jin-Du Wang , John J. Dudley , Per Ola Kristensson
{"title":"Swarm manipulation: An efficient and accurate technique for multi-object manipulation in virtual reality","authors":"Xiang Li ,&nbsp;Jin-Du Wang ,&nbsp;John J. Dudley ,&nbsp;Per Ola Kristensson","doi":"10.1016/j.cag.2024.104113","DOIUrl":null,"url":null,"abstract":"<div><div>The theory of swarm control shows promise for controlling multiple objects, however, scalability is hindered by cost constraints, such as hardware and infrastructure. Virtual Reality (VR) can overcome these limitations, but research on swarm interaction in VR is limited. This paper introduces a novel swarm manipulation technique and compares it with two baseline techniques: Virtual Hand and Controller (ray-casting). We evaluated these techniques in a user study (<span><math><mi>N</mi></math></span> = 12) in three tasks (selection, rotation, and resizing) across five conditions. Our results indicate that swarm manipulation yielded superior performance, with significantly faster speeds in most conditions across the three tasks. It notably reduced resizing size deviations but introduced a trade-off between speed and accuracy in the rotation task. Additionally, we conducted a follow-up user study (<span><math><mi>N</mi></math></span> = 6) using swarm manipulation in two complex VR scenarios and obtained insights through semi-structured interviews, shedding light on optimized swarm control mechanisms and perceptual changes induced by this interaction paradigm. These results demonstrate the potential of the swarm manipulation technique to enhance the usability and user experience in VR compared to conventional manipulation techniques. In future studies, we aim to understand and improve swarm interaction via internal swarm particle cooperation.</div></div>","PeriodicalId":50628,"journal":{"name":"Computers & Graphics-Uk","volume":"125 ","pages":"Article 104113"},"PeriodicalIF":2.5000,"publicationDate":"2024-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers & Graphics-Uk","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0097849324002486","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0

Abstract

The theory of swarm control shows promise for controlling multiple objects, however, scalability is hindered by cost constraints, such as hardware and infrastructure. Virtual Reality (VR) can overcome these limitations, but research on swarm interaction in VR is limited. This paper introduces a novel swarm manipulation technique and compares it with two baseline techniques: Virtual Hand and Controller (ray-casting). We evaluated these techniques in a user study (N = 12) in three tasks (selection, rotation, and resizing) across five conditions. Our results indicate that swarm manipulation yielded superior performance, with significantly faster speeds in most conditions across the three tasks. It notably reduced resizing size deviations but introduced a trade-off between speed and accuracy in the rotation task. Additionally, we conducted a follow-up user study (N = 6) using swarm manipulation in two complex VR scenarios and obtained insights through semi-structured interviews, shedding light on optimized swarm control mechanisms and perceptual changes induced by this interaction paradigm. These results demonstrate the potential of the swarm manipulation technique to enhance the usability and user experience in VR compared to conventional manipulation techniques. In future studies, we aim to understand and improve swarm interaction via internal swarm particle cooperation.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
蜂群操纵:在虚拟现实中高效、精确地操纵多物体的技术
蜂群控制理论为控制多个物体带来了希望,但由于硬件和基础设施等成本限制,可扩展性受到阻碍。虚拟现实(VR)可以克服这些限制,但有关 VR 中蜂群交互的研究还很有限。本文介绍了一种新颖的蜂群操纵技术,并将其与两种基准技术进行了比较:虚拟手和控制器(光线铸造)。我们在一项用户研究(N = 12)中对这两种技术进行了评估,研究涉及五个条件下的三个任务(选择、旋转和调整大小)。我们的研究结果表明,蜂群操作性能优越,在这三个任务中的大多数条件下,速度明显更快。它显著减少了调整大小的偏差,但在旋转任务中却在速度和准确性之间进行了权衡。此外,我们还进行了一项后续用户研究(N = 6),在两个复杂的 VR 场景中使用了蜂群操纵,并通过半结构化访谈获得了深入的见解,揭示了优化的蜂群控制机制以及这种交互范式引起的感知变化。这些结果表明,与传统操纵技术相比,蜂群操纵技术具有提高 VR 可用性和用户体验的潜力。在未来的研究中,我们的目标是通过蜂群内部的粒子合作来理解和改进蜂群互动。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
期刊最新文献
The phantom effect in information visualization Efficient inverse-kinematics solver for precise pose reconstruction of skinned 3D models Swarm manipulation: An efficient and accurate technique for multi-object manipulation in virtual reality Me! Me! Me! Me! A study and comparison of ego network representations Enhancing Visual Analytics systems with guidance: A task-driven methodology
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1