A game-inspired algorithm for marginal and global clustering

IF 7.5 1区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE Pattern Recognition Pub Date : 2024-11-22 DOI:10.1016/j.patcog.2024.111158
Miguel de Carvalho , Gabriel Martos , Andrej Svetlošák
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Abstract

An often overlooked pitfall of model-based clustering is that it typically results in the same number of clusters per margin, an assumption that may not be natural in practice. We develop a clustering method that takes advantage of the sturdiness of model-based clustering, while attempting to mitigate this issue. The proposed approach allows each margin to have a varying number of clusters and employs a strategy game-inspired algorithm, named ‘Reign-and-Conquer’, to cluster the data. Since the proposed clustering approach only specifies a model for the margins, but leaves the joint unspecified, it has the advantage of being partially parallelizable; hence, the proposed approach is computationally appealing as well as more tractable for moderate to high dimensions than a ‘full’ (joint) model-based clustering approach. A battery of numerical experiments on simulated data indicates an overall good performance of the proposed methods in a variety of scenarios, and real datasets are used to showcase their usefulness in practice.
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边际和全局聚类的博弈启发算法
基于模型的聚类方法有一个经常被忽视的缺陷,那就是它通常会导致每个边际的聚类数量相同,而这一假设在实践中可能并不自然。我们开发了一种聚类方法,利用基于模型聚类的坚固性,同时试图缓解这一问题。我们提出的方法允许每个边际具有不同数量的聚类,并采用一种受策略游戏启发的算法(名为 "统治与征服")对数据进行聚类。由于提议的聚类方法只指定了边际的模型,而没有指定联合模型,因此它具有部分可并行化的优势;因此,与基于 "完整"(联合)模型的聚类方法相比,提议的方法在计算上具有吸引力,而且在中高维度上更易操作。在模拟数据上进行的一系列数值实验表明,所提出的方法在各种情况下都具有良好的整体性能,而真实数据集则展示了这些方法在实践中的实用性。
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来源期刊
Pattern Recognition
Pattern Recognition 工程技术-工程:电子与电气
CiteScore
14.40
自引率
16.20%
发文量
683
审稿时长
5.6 months
期刊介绍: The field of Pattern Recognition is both mature and rapidly evolving, playing a crucial role in various related fields such as computer vision, image processing, text analysis, and neural networks. It closely intersects with machine learning and is being applied in emerging areas like biometrics, bioinformatics, multimedia data analysis, and data science. The journal Pattern Recognition, established half a century ago during the early days of computer science, has since grown significantly in scope and influence.
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