Multisensory objects’ role on creativity

Journal of Creativity Pub Date : 2025-04-01 Epub Date: 2024-11-24 DOI:10.1016/j.yjoc.2024.100092
Amandine Cimier , Beatrice Biancardi , Jérome Guegan , Frédéric Segonds , Fabrice Mantelet , Camille Jean , Claude Gazo , Stéphanie Buisine
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Abstract

In this research, we investigated the role of multisensorial manipulation on creativity, and the influence of inspirational objects on creative outcomes. Object manipulation may support embodied cognition during a generative creative phase (emergence of motor, spatial, emotional ideas, etc.) then exploratory phase (creative fixation, development of a functional creation, etc.). Our protocol involved 136 engineering students divided into 34 groups which were provided with inspirational cubes illustrating manufacturing inventive principles or basic volumes from the Creative Mental Synthesis Task. They could manipulate these objects either in a visuo-haptic condition, or in a visuo-imaginative condition. Our results highlighted a main effect of manipulation, showing that visual-haptic condition led to higher creativity than visual-imaginative condition. We also observed several effects in favor of inspirational cubes with regard to basic volumes: significantly higher creativity, more subjective and inter-subjective facilitation behaviors, more cognitive and emotional operations. Participants also showed at an individual level a better mobilization of the multisensorial senses. Creative thinking may be stimulated when an active manipulation phase is set up before the creative production. This could contribute to improving practice for engineers, particularly for using additive manufacturing and/or during their training at school.
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多感官对象对创造力的作用
在本研究中,我们探讨了多感官操作对创造力的作用,以及激励对象对创造力结果的影响。在生成性创造阶段(运动、空间、情感想法的出现等)和探索阶段(创造性固定、功能性创造的发展等),物体操作可能支持具身认知。我们的实验涉及136名工程专业的学生,他们被分成34组,这些学生被提供了鼓舞人心的立方体,说明了创造性思维综合任务中的制造发明原理或基本体积。他们可以在视觉-触觉条件下或视觉-想象条件下操纵这些物体。我们的研究结果强调了操纵的主要影响,表明视觉-触觉条件比视觉-想象条件导致更高的创造力。我们还观察到,在基本体积方面,励志立方体有几个有利的影响:显著更高的创造力,更多的主观和主观间促进行为,更多的认知和情感操作。参与者在个人层面上也表现出更好的多感官动员。在创造性生产之前设置一个积极的操作阶段可能会刺激创造性思维。这可能有助于改善工程师的实践,特别是在使用增材制造和/或在学校培训期间。
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