Visual information processing of 2D, virtual 3D and real-world objects marked by theta band responses: Visuospatial processing and cognitive load as a function of modality.

IF 2.7 4区 医学 Q3 NEUROSCIENCES European Journal of Neuroscience Pub Date : 2025-01-01 Epub Date: 2024-12-09 DOI:10.1111/ejn.16634
Joanna Kisker, Marike Johnsdorf, Merle Sagehorn, Thomas Hofmann, Thomas Gruber, Benjamin Schöne
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Abstract

While pictures share global similarities with the real-world objects they depict, the latter have unique characteristics going beyond 2D representations. Due to its three-dimensional presentation mode, Virtual Reality (VR) is increasingly used to further approach real-world visual processing, yet it remains unresolved to what extent VR yields process comparable to real-world processes. Consequently, our study examined visuospatial processing by a triangular comparison of 2D objects, virtual 3D objects and real 3D objects. The theta band response (TBR) was analysed as an electrophysiological correlate of visual processing, allowing for the differentiation of predominantly stimulus-driven processes mirrored in the evoked response and internal, complex processing reflected in the induced response. Our results indicate that the differences between conditions driven by sensory features go beyond a binary division into 2D and 3D materials but are based on further sensory features: The evoked posterior TBR differentiated between all conditions but revealed fewer differences between processing of real-world and VR objects. Moreover, the induced midfrontal TBR indicated higher cognitive load for 2D objects compared to VR and real-world objects, while no difference between both latter conditions was revealed. In conclusion, our results demonstrate that the transferability of 2D- and VR-based findings to real-world processes depends to some degree on whether predominantly sensory stimulus features or higher cognitive processes are examined. Yet although VR and real-world processes are not to be equated based on our results, their comparison yielded fewer significant differences relative to the PC condition, advising the use of VR to examine visuospatial processing.

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以θ波段反应为标志的二维、虚拟三维和现实世界物体的视觉信息加工:视空间加工和认知负荷作为模态的函数
虽然图片与它们所描绘的现实世界的物体具有全局相似性,但后者具有超越2D表示的独特特征。由于其三维呈现模式,虚拟现实(VR)越来越多地用于进一步接近现实世界的视觉处理,但VR产生的过程在多大程度上可与现实世界的过程相媲美仍然没有解决。因此,我们的研究通过二维物体、虚拟三维物体和真实三维物体的三角比较来检验视觉空间处理。θ波段反应(TBR)被分析为视觉处理的电生理相关,允许区分主要刺激驱动的过程,反映在诱发反应和内部,复杂的处理反映在诱导反应中。我们的研究结果表明,由感官特征驱动的条件之间的差异超越了二维和三维材料的二元划分,而是基于进一步的感官特征:诱发的后验TBR在所有条件之间都有差异,但在现实世界和虚拟现实物体的处理之间的差异较小。此外,诱导的中额叶TBR表明二维物体的认知负荷高于虚拟现实和现实世界的物体,而后者之间没有差异。总之,我们的研究结果表明,基于2D和vr的研究结果对现实世界过程的可转移性在某种程度上取决于是否主要检查感觉刺激特征或更高的认知过程。然而,尽管根据我们的结果,VR和现实世界的过程不能等同,但相对于PC条件,它们的比较产生的显著差异较小,建议使用VR来检查视觉空间处理。
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来源期刊
European Journal of Neuroscience
European Journal of Neuroscience 医学-神经科学
CiteScore
7.10
自引率
5.90%
发文量
305
审稿时长
3.5 months
期刊介绍: EJN is the journal of FENS and supports the international neuroscientific community by publishing original high quality research articles and reviews in all fields of neuroscience. In addition, to engage with issues that are of interest to the science community, we also publish Editorials, Meetings Reports and Neuro-Opinions on topics that are of current interest in the fields of neuroscience research and training in science. We have recently established a series of ‘Profiles of Women in Neuroscience’. Our goal is to provide a vehicle for publications that further the understanding of the structure and function of the nervous system in both health and disease and to provide a vehicle to engage the neuroscience community. As the official journal of FENS, profits from the journal are re-invested in the neuroscientific community through the activities of FENS.
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