MoDA: Modeling Deformable 3D Objects from Casual Videos

IF 11.6 2区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE International Journal of Computer Vision Pub Date : 2024-12-12 DOI:10.1007/s11263-024-02310-5
Chaoyue Song, Jiacheng Wei, Tianyi Chen, Yiwen Chen, Chuan-Sheng Foo, Fayao Liu, Guosheng Lin
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Abstract

In this paper, we focus on the challenges of modeling deformable 3D objects from casual videos. With the popularity of NeRF, many works extend it to dynamic scenes with a canonical NeRF and a deformation model that achieves 3D point transformation between the observation space and the canonical space. Recent works rely on linear blend skinning (LBS) to achieve the canonical-observation transformation. However, the linearly weighted combination of rigid transformation matrices is not guaranteed to be rigid. As a matter of fact, unexpected scale and shear factors often appear. In practice, using LBS as the deformation model can always lead to skin-collapsing artifacts for bending or twisting motions. To solve this problem, we propose neural dual quaternion blend skinning (NeuDBS) to achieve 3D point deformation, which can perform rigid transformation without skin-collapsing artifacts. To register 2D pixels across different frames, we establish a correspondence between canonical feature embeddings that encodes 3D points within the canonical space, and 2D image features by solving an optimal transport problem. Besides, we introduce a texture filtering approach for texture rendering that effectively minimizes the impact of noisy colors outside target deformable objects.

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MoDA:从休闲视频建模可变形的3D对象
在本文中,我们重点关注从休闲视频中建模可变形3D对象的挑战。随着NeRF的普及,许多作品将其扩展到动态场景中,使用规范化NeRF和变形模型,实现观测空间与规范化空间之间的三维点变换。最近的工作是依靠线性混合蒙皮(LBS)来实现经典观测转换。然而,刚性变换矩阵的线性加权组合并不能保证是刚性的。事实上,经常会出现意想不到的尺度和剪切因素。在实践中,使用LBS作为变形模型总是会导致弯曲或扭转运动的皮肤塌陷伪影。为了解决这一问题,我们提出了神经对偶四元数混合蒙皮(NeuDBS)来实现三维点变形,该方法可以在没有蒙皮崩溃伪影的情况下进行刚性变换。为了在不同帧之间注册2D像素,我们通过解决最优传输问题,在规范空间内编码3D点的规范特征嵌入与2D图像特征之间建立了对应关系。此外,我们还引入了一种纹理滤波方法来进行纹理渲染,有效地减少了目标可变形物体外部噪声颜色的影响。
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来源期刊
International Journal of Computer Vision
International Journal of Computer Vision 工程技术-计算机:人工智能
CiteScore
29.80
自引率
2.10%
发文量
163
审稿时长
6 months
期刊介绍: The International Journal of Computer Vision (IJCV) serves as a platform for sharing new research findings in the rapidly growing field of computer vision. It publishes 12 issues annually and presents high-quality, original contributions to the science and engineering of computer vision. The journal encompasses various types of articles to cater to different research outputs. Regular articles, which span up to 25 journal pages, focus on significant technical advancements that are of broad interest to the field. These articles showcase substantial progress in computer vision. Short articles, limited to 10 pages, offer a swift publication path for novel research outcomes. They provide a quicker means for sharing new findings with the computer vision community. Survey articles, comprising up to 30 pages, offer critical evaluations of the current state of the art in computer vision or offer tutorial presentations of relevant topics. These articles provide comprehensive and insightful overviews of specific subject areas. In addition to technical articles, the journal also includes book reviews, position papers, and editorials by prominent scientific figures. These contributions serve to complement the technical content and provide valuable perspectives. The journal encourages authors to include supplementary material online, such as images, video sequences, data sets, and software. This additional material enhances the understanding and reproducibility of the published research. Overall, the International Journal of Computer Vision is a comprehensive publication that caters to researchers in this rapidly growing field. It covers a range of article types, offers additional online resources, and facilitates the dissemination of impactful research.
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