{"title":"A Game-Based Computation Offloading With Imperfect Information in Multi-Edge Environments","authors":"Bing Lin;Jie Weng;Xing Chen;Yun Ma;Ching-Hsien Hsu","doi":"10.1109/TSC.2024.3517336","DOIUrl":null,"url":null,"abstract":"Mobile Edge Computing (MEC) can augment the capability of Internet of Things (IoT) mobile devices (MDs) through offloading the computation-intensive tasks to their adjacent servers. Synergistic computation offloading among MEC servers is one possible solution to reduce the completion time of system during peak hours. However, due to the large number of servers and the long distance between base stations (BSs), synchronizing the information of all servers takes a long time, which is not applicable to the fluctuant environments. Meanwhile, each server from different BSs is typically selfish and rational, and can only obtain the imperfect information from its adjacent servers, which is a challenge for computation offloading among servers from a global perspective. This article proposes a game-based computation offloading scheme with imperfect information in multi-edge environments. First, a non-cooperative game with imperfect information is designed to analyze the complex interactions during synergistic computation offloading among MEC servers. Second, a Synergistic Balancing Offloading Algorithm (SBOA) through distributed decision-making manner to obtain the optimal offloading decision is proposed, which guarantees that the game converges to a Nash Equilibrium (NE) point. Extensive simulation results reveal the fast convergence of SBOA. As the percentage of high-load servers rises and the number of heavy tasks increases, SBOA performs better than other benchmark algorithms in terms of timeliness, effectiveness, and system completion time.","PeriodicalId":13255,"journal":{"name":"IEEE Transactions on Services Computing","volume":"18 1","pages":"1-14"},"PeriodicalIF":5.8000,"publicationDate":"2024-12-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Services Computing","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10802944/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, INFORMATION SYSTEMS","Score":null,"Total":0}
引用次数: 0
Abstract
Mobile Edge Computing (MEC) can augment the capability of Internet of Things (IoT) mobile devices (MDs) through offloading the computation-intensive tasks to their adjacent servers. Synergistic computation offloading among MEC servers is one possible solution to reduce the completion time of system during peak hours. However, due to the large number of servers and the long distance between base stations (BSs), synchronizing the information of all servers takes a long time, which is not applicable to the fluctuant environments. Meanwhile, each server from different BSs is typically selfish and rational, and can only obtain the imperfect information from its adjacent servers, which is a challenge for computation offloading among servers from a global perspective. This article proposes a game-based computation offloading scheme with imperfect information in multi-edge environments. First, a non-cooperative game with imperfect information is designed to analyze the complex interactions during synergistic computation offloading among MEC servers. Second, a Synergistic Balancing Offloading Algorithm (SBOA) through distributed decision-making manner to obtain the optimal offloading decision is proposed, which guarantees that the game converges to a Nash Equilibrium (NE) point. Extensive simulation results reveal the fast convergence of SBOA. As the percentage of high-load servers rises and the number of heavy tasks increases, SBOA performs better than other benchmark algorithms in terms of timeliness, effectiveness, and system completion time.
期刊介绍:
IEEE Transactions on Services Computing encompasses the computing and software aspects of the science and technology of services innovation research and development. It places emphasis on algorithmic, mathematical, statistical, and computational methods central to services computing. Topics covered include Service Oriented Architecture, Web Services, Business Process Integration, Solution Performance Management, and Services Operations and Management. The transactions address mathematical foundations, security, privacy, agreement, contract, discovery, negotiation, collaboration, and quality of service for web services. It also covers areas like composite web service creation, business and scientific applications, standards, utility models, business process modeling, integration, collaboration, and more in the realm of Services Computing.