A Game-Based Computation Offloading With Imperfect Information in Multi-Edge Environments

IF 5.8 2区 计算机科学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS IEEE Transactions on Services Computing Pub Date : 2024-12-16 DOI:10.1109/TSC.2024.3517336
Bing Lin;Jie Weng;Xing Chen;Yun Ma;Ching-Hsien Hsu
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Abstract

Mobile Edge Computing (MEC) can augment the capability of Internet of Things (IoT) mobile devices (MDs) through offloading the computation-intensive tasks to their adjacent servers. Synergistic computation offloading among MEC servers is one possible solution to reduce the completion time of system during peak hours. However, due to the large number of servers and the long distance between base stations (BSs), synchronizing the information of all servers takes a long time, which is not applicable to the fluctuant environments. Meanwhile, each server from different BSs is typically selfish and rational, and can only obtain the imperfect information from its adjacent servers, which is a challenge for computation offloading among servers from a global perspective. This article proposes a game-based computation offloading scheme with imperfect information in multi-edge environments. First, a non-cooperative game with imperfect information is designed to analyze the complex interactions during synergistic computation offloading among MEC servers. Second, a Synergistic Balancing Offloading Algorithm (SBOA) through distributed decision-making manner to obtain the optimal offloading decision is proposed, which guarantees that the game converges to a Nash Equilibrium (NE) point. Extensive simulation results reveal the fast convergence of SBOA. As the percentage of high-load servers rises and the number of heavy tasks increases, SBOA performs better than other benchmark algorithms in terms of timeliness, effectiveness, and system completion time.
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多边缘环境中基于游戏的不完全信息计算卸载
移动边缘计算(MEC)可以通过将计算密集型任务卸载到相邻的服务器来增强物联网(IoT)移动设备(MDs)的能力。MEC服务器之间的协同计算卸载是减少高峰时段系统完成时间的一种可能的解决方案。但由于服务器数量多,基站之间距离远,同步所有服务器的信息需要较长时间,不适合波动较大的环境。同时,来自不同BSs的每个服务器都是典型的自私和理性的,只能从相邻的服务器获取不完全信息,这从全局角度对服务器之间的计算卸载提出了挑战。提出了一种基于博弈的不完全信息多边缘环境下的计算卸载方案。首先,设计了一个信息不完全的非合作博弈,分析了MEC服务器间协同计算卸载过程中的复杂交互。其次,提出了一种通过分布式决策方式获得最优卸载决策的协同均衡卸载算法(SBOA),保证博弈收敛到纳什均衡点(NE)。大量的仿真结果表明了该算法的快速收敛性。随着高负载服务器百分比的增加和繁重任务数量的增加,SBOA在及时性、有效性和系统完成时间方面的性能优于其他基准算法。
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来源期刊
IEEE Transactions on Services Computing
IEEE Transactions on Services Computing COMPUTER SCIENCE, INFORMATION SYSTEMS-COMPUTER SCIENCE, SOFTWARE ENGINEERING
CiteScore
11.50
自引率
6.20%
发文量
278
审稿时长
>12 weeks
期刊介绍: IEEE Transactions on Services Computing encompasses the computing and software aspects of the science and technology of services innovation research and development. It places emphasis on algorithmic, mathematical, statistical, and computational methods central to services computing. Topics covered include Service Oriented Architecture, Web Services, Business Process Integration, Solution Performance Management, and Services Operations and Management. The transactions address mathematical foundations, security, privacy, agreement, contract, discovery, negotiation, collaboration, and quality of service for web services. It also covers areas like composite web service creation, business and scientific applications, standards, utility models, business process modeling, integration, collaboration, and more in the realm of Services Computing.
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