Virtual reality-based myoelectric prosthetic control training: Effects of action observation and motor imagery with visual feedback of electromyographic signals.
{"title":"Virtual reality-based myoelectric prosthetic control training: Effects of action observation and motor imagery with visual feedback of electromyographic signals.","authors":"Manabu Yoshimura, Hiroshi Kurumadani, Tomotaka Ito, Takayuki Hosokawa, Junya Hirata, Katsutoshi Senoo, Seiji Kinoshita, Shota Date, Kozo Hanayama, Toru Sunagawa","doi":"10.1097/PXR.0000000000000392","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>Conventional myoelectric prostheses (myo-prostheses) training involves repetitive grasping and manipulation training, which requires considerable training time. It is necessary to develop a short and efficient myo-prostheses training. This study aimed to verify the immediate and sustained effects of action observation and motor imagery (AOMI) using virtual reality (VR) on myo-prostheses control and clarify the effect of visual feedback of electromyogram (EMG) signals during AOMI using VR.</p><p><strong>Study design and methods: </strong>We evaluated 24 healthy right-handed individuals wearing a myo-prostheses simulator in their dominant hands. We divided participants into 3 groups: VR video observation with EMG presentation during manipulation (VR+), VR video observation without EMG presentation (VR), and control group. We evaluated prosthetic control skills using the Grasp Force Adjustment Test (GFAT) and Bowknot task immediately before and after AOMI and 1 week later. In addition, we evaluated the level of immersion during AOMI.</p><p><strong>Results: </strong>The rate of change in the GFAT 1 week after the intervention was significantly greater in the VR+ (P < 0.05, d = 1.32) and VR (P < 0.01, d = 2.34) groups than in the control group. Immersion was significantly higher in the VR+ and VR groups than in the control group. The condition and time required for GFAT had significant effects, although the post-hoc test showed no significant difference between VR+ and VR groups.</p><p><strong>Conclusions: </strong>AOMI using VR had sustained effects on motor learning of myo-prosthetic control despite EMG presentation. Therefore, AOMI, using VR, manipulates prostheses once learned, and it might be used for future training of myo-prosthetic control.</p>","PeriodicalId":49657,"journal":{"name":"Prosthetics and Orthotics International","volume":" ","pages":""},"PeriodicalIF":0.8000,"publicationDate":"2024-12-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Prosthetics and Orthotics International","FirstCategoryId":"3","ListUrlMain":"https://doi.org/10.1097/PXR.0000000000000392","RegionNum":4,"RegionCategory":"医学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"ORTHOPEDICS","Score":null,"Total":0}
引用次数: 0
Abstract
Background: Conventional myoelectric prostheses (myo-prostheses) training involves repetitive grasping and manipulation training, which requires considerable training time. It is necessary to develop a short and efficient myo-prostheses training. This study aimed to verify the immediate and sustained effects of action observation and motor imagery (AOMI) using virtual reality (VR) on myo-prostheses control and clarify the effect of visual feedback of electromyogram (EMG) signals during AOMI using VR.
Study design and methods: We evaluated 24 healthy right-handed individuals wearing a myo-prostheses simulator in their dominant hands. We divided participants into 3 groups: VR video observation with EMG presentation during manipulation (VR+), VR video observation without EMG presentation (VR), and control group. We evaluated prosthetic control skills using the Grasp Force Adjustment Test (GFAT) and Bowknot task immediately before and after AOMI and 1 week later. In addition, we evaluated the level of immersion during AOMI.
Results: The rate of change in the GFAT 1 week after the intervention was significantly greater in the VR+ (P < 0.05, d = 1.32) and VR (P < 0.01, d = 2.34) groups than in the control group. Immersion was significantly higher in the VR+ and VR groups than in the control group. The condition and time required for GFAT had significant effects, although the post-hoc test showed no significant difference between VR+ and VR groups.
Conclusions: AOMI using VR had sustained effects on motor learning of myo-prosthetic control despite EMG presentation. Therefore, AOMI, using VR, manipulates prostheses once learned, and it might be used for future training of myo-prosthetic control.
期刊介绍:
Prosthetics and Orthotics International is an international, multidisciplinary journal for all professionals who have an interest in the medical, clinical, rehabilitation, technical, educational and research aspects of prosthetics, orthotics and rehabilitation engineering, as well as their related topics.