{"title":"An improved graph factorization machine based on solving unbalanced game perception.","authors":"Xiaoxia Xie, Yuan Jia, Tiande Ma","doi":"10.3389/fnbot.2024.1481297","DOIUrl":null,"url":null,"abstract":"<p><p>The user perception of mobile game is crucial for improving user experience and thus enhancing game profitability. The sparse data captured in the game can lead to sporadic performance of the model. This paper proposes a new method, the balanced graph factorization machine (BGFM), based on existing algorithms, considering the data imbalance and important high-dimensional features. The data categories are first balanced by Borderline-SMOTE oversampling, and then features are represented naturally in a graph-structured way. The highlight is that the BGFM contains interaction mechanisms for aggregating beneficial features. The results are represented as edges in the graph. Next, BGFM combines factorization machine (FM) and graph neural network strategies to concatenate any sequential feature interactions of features in the graph with an attention mechanism that assigns inter-feature weights. Experiments were conducted on the collected game perception dataset. The performance of proposed BGFM was compared with eight state-of-the-art models, significantly surpassing all of them by AUC, precision, recall, and F-measure indices.</p>","PeriodicalId":12628,"journal":{"name":"Frontiers in Neurorobotics","volume":"18 ","pages":"1481297"},"PeriodicalIF":2.6000,"publicationDate":"2024-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11652536/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Frontiers in Neurorobotics","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.3389/fnbot.2024.1481297","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2024/1/1 0:00:00","PubModel":"eCollection","JCR":"Q3","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 0
Abstract
The user perception of mobile game is crucial for improving user experience and thus enhancing game profitability. The sparse data captured in the game can lead to sporadic performance of the model. This paper proposes a new method, the balanced graph factorization machine (BGFM), based on existing algorithms, considering the data imbalance and important high-dimensional features. The data categories are first balanced by Borderline-SMOTE oversampling, and then features are represented naturally in a graph-structured way. The highlight is that the BGFM contains interaction mechanisms for aggregating beneficial features. The results are represented as edges in the graph. Next, BGFM combines factorization machine (FM) and graph neural network strategies to concatenate any sequential feature interactions of features in the graph with an attention mechanism that assigns inter-feature weights. Experiments were conducted on the collected game perception dataset. The performance of proposed BGFM was compared with eight state-of-the-art models, significantly surpassing all of them by AUC, precision, recall, and F-measure indices.
期刊介绍:
Frontiers in Neurorobotics publishes rigorously peer-reviewed research in the science and technology of embodied autonomous neural systems. Specialty Chief Editors Alois C. Knoll and Florian Röhrbein at the Technische Universität München are supported by an outstanding Editorial Board of international experts. This multidisciplinary open-access journal is at the forefront of disseminating and communicating scientific knowledge and impactful discoveries to researchers, academics and the public worldwide.
Neural systems include brain-inspired algorithms (e.g. connectionist networks), computational models of biological neural networks (e.g. artificial spiking neural nets, large-scale simulations of neural microcircuits) and actual biological systems (e.g. in vivo and in vitro neural nets). The focus of the journal is the embodiment of such neural systems in artificial software and hardware devices, machines, robots or any other form of physical actuation. This also includes prosthetic devices, brain machine interfaces, wearable systems, micro-machines, furniture, home appliances, as well as systems for managing micro and macro infrastructures. Frontiers in Neurorobotics also aims to publish radically new tools and methods to study plasticity and development of autonomous self-learning systems that are capable of acquiring knowledge in an open-ended manner. Models complemented with experimental studies revealing self-organizing principles of embodied neural systems are welcome. Our journal also publishes on the micro and macro engineering and mechatronics of robotic devices driven by neural systems, as well as studies on the impact that such systems will have on our daily life.