Design and validation of PACTUS: A gamified electronic device for stroke rehabilitation

IF 4.8 2区 医学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Computer methods and programs in biomedicine Pub Date : 2025-03-01 Epub Date: 2024-12-15 DOI:10.1016/j.cmpb.2024.108563
Juan J. Sánchez-Gil , Aurora Sáez-Manzano , Rafael López-Luque , Juan-José Ochoa-Sepúlveda , Eduardo Cañete-Carmona
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Abstract

Background and Objective: Stroke remains a significant global concern, particularly as populations age and the incidence of stroke rises. Approximately one third of stroke survivors experience loss of autonomy, often leading to a decreased participation in rehabilitation due to economic, emotional, and social barriers. In response to these challenges, this study introduces PACTUS, an innovative gamified device designed for the rehabilitation of cognitive and motor functions in the upper limbs of patients with post-stroke. PACTUS aims to improve patient motivation and enable precise monitoring of rehabilitation progress by both therapists and patients.

Methods:

Developed in collaboration with the Institute of Neurosciences at the Red Cross Hospital in Cordoba, the device underwent a pilot pre-test phase with two neurological patients. An observational study was also conducted involving 30 volunteers, including healthy individuals and patients with various neurological disorders, to evaluate the safety, feasibility, acceptability, and potential utility of PACTUS in a broader clinical context.

Results:

Preliminary findings suggest that PACTUS is a promising tool for stroke rehabilitation, offering a safe and cost-effective method to ensure accurate upper limb movement.

Conclusions:

Feedback from both patients and therapists highlighted areas of improvement and underscored the device’s capacity to adapt to different rehabilitation stages, affirming its broad application potential across diverse neurological conditions.
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脑卒中康复游戏化电子设备PACTUS的设计与验证。
背景和目的:脑卒中仍然是全球关注的重要问题,特别是随着人口老龄化和脑卒中发病率的上升。大约三分之一的中风幸存者经历了自主性丧失,由于经济、情感和社会障碍,往往导致参与康复的人数减少。为了应对这些挑战,本研究介绍了PACTUS,这是一种创新的游戏化设备,旨在恢复中风后患者上肢的认知和运动功能。PACTUS旨在提高患者的动机,使治疗师和患者能够精确监测康复进展。方法:与科尔多瓦红十字会医院神经科学研究所合作开发,该设备在两名神经系统患者中进行了试点预测试阶段。我们还开展了一项观察性研究,涉及30名志愿者,包括健康个体和患有各种神经系统疾病的患者,以评估PACTUS在更广泛的临床环境中的安全性、可行性、可接受性和潜在效用。结果:初步研究结果表明,PACTUS是一种有前景的中风康复工具,提供了一种安全、经济的方法来确保上肢的准确运动。结论:来自患者和治疗师的反馈强调了改进的领域,并强调了该设备适应不同康复阶段的能力,肯定了其在不同神经系统疾病中的广泛应用潜力。
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来源期刊
Computer methods and programs in biomedicine
Computer methods and programs in biomedicine 工程技术-工程:生物医学
CiteScore
12.30
自引率
6.60%
发文量
601
审稿时长
135 days
期刊介绍: To encourage the development of formal computing methods, and their application in biomedical research and medical practice, by illustration of fundamental principles in biomedical informatics research; to stimulate basic research into application software design; to report the state of research of biomedical information processing projects; to report new computer methodologies applied in biomedical areas; the eventual distribution of demonstrable software to avoid duplication of effort; to provide a forum for discussion and improvement of existing software; to optimize contact between national organizations and regional user groups by promoting an international exchange of information on formal methods, standards and software in biomedicine. Computer Methods and Programs in Biomedicine covers computing methodology and software systems derived from computing science for implementation in all aspects of biomedical research and medical practice. It is designed to serve: biochemists; biologists; geneticists; immunologists; neuroscientists; pharmacologists; toxicologists; clinicians; epidemiologists; psychiatrists; psychologists; cardiologists; chemists; (radio)physicists; computer scientists; programmers and systems analysts; biomedical, clinical, electrical and other engineers; teachers of medical informatics and users of educational software.
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