Educational games in nursing education: A bibliometric and content analysis.

IF 3.3 3区 医学 Q1 NURSING Nurse Education in Practice Pub Date : 2025-01-01 Epub Date: 2024-12-10 DOI:10.1016/j.nepr.2024.104231
Duygu Ceren Güngör, Münüre Soybaş, Fatma Orgun, Nilay Özkütük
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Abstract

Aim: To conduct a bibliometric and content analysis of publications on educational games in the field of nursing education.

Background: Educational games are an innovative active teaching method. Its use in nursing education has advantages; it has the potential to support students' active participation in the educational process.

Design: Bibliometric and content analysis.

Methods: The data for this study were screened from the Web of Science database. Bibliometric analysis and data visualization were performed using VOSviewer and Bibliometrix software, employing techniques such as scientific mapping and performance analysis. For content analysis, a synthetic knowledge synthesis approach based on bibliometric mapping was adopted.

Results: A total of 223 publications involving 819 authors were analyzed. These publications appeared in 87 different journals, with an average of 1.67 citations per publication. The journals "Nurse Education Today" and "Clinical Simulation in Nursing" featured the highest number of articles. The USA and Spain were leading countries in terms of total link strength, connections and the number of articles and citations. The most frequently cited author was Gómez-Urquiza (n = 308). Commonly used keywords included "nursing education," "gamification," "serious games," and "nursing students." The content analysis revealed five primary themes: 1) technology in nursing education, 2) effects of educational games, 3) applications of educational games in nursing education, 4) types of educational games used in nursing education and 5) gamification in the learning-teaching process.

Conclusions: Research on educational games in nursing education is on the rise. The findings of this study provide new insights for researchers interested in the application of educational games in nursing education.

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护理教育中的教育游戏:文献计量与内容分析。
目的:对护理教育领域教育游戏相关出版物进行文献计量学和内容分析。背景:教育游戏是一种创新的主动教学方法。在护理教育中应用具有优势;它具有支持学生积极参与教育过程的潜力。设计:文献计量学和内容分析。方法:本研究的数据从Web of Science数据库中筛选。使用VOSviewer和Bibliometrix软件进行文献计量分析和数据可视化,采用科学制图和性能分析等技术。在内容分析方面,采用了基于文献计量图的综合知识综合方法。结果:共分析223篇文献,819位作者。这些论文发表在87种不同的期刊上,平均每篇论文被引用1.67次。期刊“今日护士教育”和“护理临床模拟”的文章数量最多。美国和西班牙在总链接强度、连接以及文章和引用数量方面处于领先地位。被引次数最多的作者是Gómez-Urquiza (n = 308)。常用的关键词包括“护理教育”、“游戏化”、“严肃游戏”和“护理学生”。内容分析揭示了五个主要主题:1)护理教育技术;2)教育游戏的效果;3)教育游戏在护理教育中的应用;4)护理教育中使用的教育游戏类型;5)学与教过程中的游戏化。结论:护理教育中教育游戏的研究日益增多。本研究结果为研究教育游戏在护理教育中的应用提供了新的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.40
自引率
9.40%
发文量
180
审稿时长
51 days
期刊介绍: Nurse Education in Practice enables lecturers and practitioners to both share and disseminate evidence that demonstrates the actual practice of education as it is experienced in the realities of their respective work environments. It is supportive of new authors and will be at the forefront in publishing individual and collaborative papers that demonstrate the link between education and practice.
期刊最新文献
The experience of transition from student nurse to registered nurse among newly graduated nurses in the paediatric setting: An integrative literature review. Sexual and reproductive health content in Australian pre-registration nursing and midwifery programs: A review of curricula. Effects of an ARCS-based interactive e-book featuring clinical scenarios on the learning motivation, self-efficacy and practical competence of nursing students in foetal heart rate interpretation. Corrigendum to "Unfinished nursing care occurrence, priority order and reasons as perceived by nursing students: An international study" [Nurse Educ. Pract. 79 (2024) 104100]. A cultural adaptation study of nursing informatics competency scale.
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