Generation of Warfighter Avatars from Weapon Training Scene Images for Blast Exposure Simulations.

IF 1.2 4区 综合性期刊 Q3 MULTIDISCIPLINARY SCIENCES Jove-Journal of Visualized Experiments Pub Date : 2024-12-06 DOI:10.3791/66575
Harsha T Garimella, Nathan Pickle, Garrett Tuer, Josh Hogue, Paulien E Roos, Raj K Gupta, Andrzej J Przekwas
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Abstract

Military personnel involved in weapon training are subjected to repeated low-level blasts. The prevailing method of estimating blast loads involves wearable blast gauges. However, using wearable sensor data, blast loads to the head or other organs cannot be accurately estimated without knowledge of the service member's body posture. An image/video-augmented complementary experimental-computational platform for conducting safer weapon training was developed. This study describes the protocol for the automated generation of weapon training scenes from video data for blast exposure simulations. The blast scene extracted from the video data at the instant of weapon firing involves the service member body avatars, weapons, ground, and other structures. The computational protocol is used to reconstruct service members' positions and postures using this data. Image or video data extracted from service member body silhouettes are used to generate an anatomical skeleton and the key anthropometric data. These data are used to generate the 3D body surface avatars segmented into individual body parts and geometrically transformed to match extracted service member postures. The final virtual weapon training scene is used for 3D computational simulations of weapon blast wave loading on service members. The weapon training scene generator has been used to construct 3D anatomical avatars of individual service member bodies from images or videos in various orientations and postures. Results of the generation of a training scene from shoulder-mounted assault weapon system and mortar weapon system image data are presented. The Blast Overpressure (BOP) tool uses the virtual weapon training scene for 3D simulations of blast wave loading on the service member avatar bodies. This paper presents 3D computational simulations of blast wave propagation from weapon firing and corresponding blast loads on service members in training.

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从武器训练场景图像中生成用于爆炸暴露模拟的战士头像。
参与武器训练的军事人员经常遭受低空爆炸。估计爆炸载荷的常用方法包括可穿戴爆炸计。然而,使用可穿戴传感器数据,在不了解服役人员身体姿势的情况下,无法准确估计对头部或其他器官的爆炸载荷。开发了一种用于进行更安全武器训练的图像/视频增强互补实验计算平台。本研究描述了从爆炸暴露模拟的视频数据中自动生成武器训练场景的协议。从武器发射瞬间的视频数据中提取的爆炸现场涉及到服役人员的身体形象、武器、地面和其他结构。计算协议用于使用这些数据重建服务成员的位置和姿势。从服役人员身体轮廓中提取的图像或视频数据用于生成解剖骨架和关键的人体测量数据。这些数据用于生成被分割成单个身体部位的3D体表化身,并进行几何变换以匹配提取的服务成员姿势。最后的虚拟武器训练场景用于对服役人员的武器冲击波载荷进行三维计算模拟。武器训练场景生成器已用于从不同方向和姿势的图像或视频中构建单个服务成员身体的三维解剖化身。给出了利用肩扛式突击武器系统和迫击炮武器系统图像数据生成训练场景的结果。爆炸超压(BOP)工具使用虚拟武器训练场景对服务成员化身身体上的冲击波载荷进行3D模拟。本文介绍了武器发射冲击波传播的三维计算模拟和相应的爆炸载荷在训练中的作用。
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来源期刊
Jove-Journal of Visualized Experiments
Jove-Journal of Visualized Experiments MULTIDISCIPLINARY SCIENCES-
CiteScore
2.10
自引率
0.00%
发文量
992
期刊介绍: JoVE, the Journal of Visualized Experiments, is the world''s first peer reviewed scientific video journal. Established in 2006, JoVE is devoted to publishing scientific research in a visual format to help researchers overcome two of the biggest challenges facing the scientific research community today; poor reproducibility and the time and labor intensive nature of learning new experimental techniques.
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