Payoff Control in Multichannel Games: Influencing Opponent Learning Evolution

IF 10.5 1区 计算机科学 Q1 AUTOMATION & CONTROL SYSTEMS IEEE Transactions on Cybernetics Pub Date : 2025-01-03 DOI:10.1109/TCYB.2024.3507830
Juan Shi;Chen Chu;Guoxi Fan;Die Hu;Jinzhuo Liu;Zhen Wang;Shuyue Hu
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Abstract

In this article, we introduce a new theory for payoff control in multichannel learning environments, where agents interact with each other over multiple channels and each channel is a repeated normal form game. We propose two payoff control strategies—partial control and full control—that allow a single agent to set an upper bound to the opponent’s expected payoffs summed across all channels, even if the opponent is a reinforcement learning agent. We prove that a partial (or full) control strategy can be obtained by solving a system of inequalities, and characterize the conditions under which such a partial (or full) control strategy exists. We show that by utilizing these control strategies, the agent can influence the opponent’s learning evolution and direct it toward a desired viable equilibrium. Our experiments confirm the effectiveness of our theory for payoff control in a wide range of multichannel learning environments.
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多渠道博弈中的收益控制:影响对手学习进化
在本文中,我们介绍了一种新的多渠道学习环境中的支付控制理论,其中智能体通过多个渠道相互交互,每个渠道都是一个重复的范式博弈。我们提出了两种收益控制策略——部分控制和完全控制——允许单个代理设置对手在所有渠道中预期收益总和的上限,即使对手是一个强化学习代理。我们证明了通过求解一个不等式系统可以得到部分(或完全)控制策略,并刻画了这种部分(或完全)控制策略存在的条件。我们表明,通过使用这些控制策略,智能体可以影响对手的学习进化,并将其引导到理想的可行平衡。我们的实验证实了我们的理论在广泛的多渠道学习环境中支付控制的有效性。
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来源期刊
IEEE Transactions on Cybernetics
IEEE Transactions on Cybernetics COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE-COMPUTER SCIENCE, CYBERNETICS
CiteScore
25.40
自引率
11.00%
发文量
1869
期刊介绍: The scope of the IEEE Transactions on Cybernetics includes computational approaches to the field of cybernetics. Specifically, the transactions welcomes papers on communication and control across machines or machine, human, and organizations. The scope includes such areas as computational intelligence, computer vision, neural networks, genetic algorithms, machine learning, fuzzy systems, cognitive systems, decision making, and robotics, to the extent that they contribute to the theme of cybernetics or demonstrate an application of cybernetics principles.
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