Giovanni Lucente;Mikkel Skov Maarssoe;Sanath Himasekhar Konthala;Anas Abulehia;Reza Dariani;Julian Schindler
{"title":"DeepGame-TP: Integrating Dynamic Game Theory and Deep Learning for Trajectory Planning","authors":"Giovanni Lucente;Mikkel Skov Maarssoe;Sanath Himasekhar Konthala;Anas Abulehia;Reza Dariani;Julian Schindler","doi":"10.1109/OJITS.2024.3515270","DOIUrl":null,"url":null,"abstract":"Trajectory planning for automated vehicles in traffic has been a challenging task and a hot topic in recent research. The need for flexibility, transparency, interpretability and predictability poses challenges in deploying data-driven approaches in this safety-critical application. This paper proposes DeepGame-TP, a game-theoretical trajectory planner that uses deep learning to model each agent’s cost function and adjust it based on observed behavior. In particular, a LSTM network predicts each agent’s desired speed, forming a penalizing term that reflects aggressiveness in the cost function. Experiments demonstrated significant advantages of this innovative framework, highlighting the adaptability of DeepGame-TP in intersection, overtaking, car following and merging scenarios. It effectively avoids dangerous situations that could arise from incorrect cost function estimates. The approach is suitable for real-time applications, solving the Generalized Nash Equilibrium Problem (GNEP) in scenarios with up to four vehicles in under 100 milliseconds on average.","PeriodicalId":100631,"journal":{"name":"IEEE Open Journal of Intelligent Transportation Systems","volume":"5 ","pages":"873-888"},"PeriodicalIF":4.6000,"publicationDate":"2024-12-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=10793110","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Open Journal of Intelligent Transportation Systems","FirstCategoryId":"1085","ListUrlMain":"https://ieeexplore.ieee.org/document/10793110/","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
引用次数: 0
Abstract
Trajectory planning for automated vehicles in traffic has been a challenging task and a hot topic in recent research. The need for flexibility, transparency, interpretability and predictability poses challenges in deploying data-driven approaches in this safety-critical application. This paper proposes DeepGame-TP, a game-theoretical trajectory planner that uses deep learning to model each agent’s cost function and adjust it based on observed behavior. In particular, a LSTM network predicts each agent’s desired speed, forming a penalizing term that reflects aggressiveness in the cost function. Experiments demonstrated significant advantages of this innovative framework, highlighting the adaptability of DeepGame-TP in intersection, overtaking, car following and merging scenarios. It effectively avoids dangerous situations that could arise from incorrect cost function estimates. The approach is suitable for real-time applications, solving the Generalized Nash Equilibrium Problem (GNEP) in scenarios with up to four vehicles in under 100 milliseconds on average.