Yaozhong Zhang;Meiyan Ding;Yu Du;Fulun Peng;Jing Wang;Qiming Yang
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引用次数: 0
Abstract
Intercepting a saturation attack from a loitering munition (LM) swarm with a swarm of autonomous aerial vehicles (AAVs) is a complex challenge. In this study, we developed a specific intercept mission simulation environment and proposed an approach based on the gate recurrent unit (GRU) mean-field deep deterministic policy gradient algorithm to tackle this issue. Based on the battle situation of both sides, we constructed a target assignment model for the AAV swarm based on the extensible Hungarian algorithm. To address the operational characteristics of large-scale AAV swarm interception missions, a partially observable mean-field game theory was integrated to modify the DDPG algorithm, with a GRU incorporated to predict the movements of incoming LMs accurately. The algorithm was trained under a “centralized training, distributed execution” framework. Simulation results demonstrate that this approach significantly enhances the interception success rate of the AAV swarm against large-scale LMs.
期刊介绍:
IEEE Transactions on Aerospace and Electronic Systems focuses on the organization, design, development, integration, and operation of complex systems for space, air, ocean, or ground environment. These systems include, but are not limited to, navigation, avionics, spacecraft, aerospace power, radar, sonar, telemetry, defense, transportation, automated testing, and command and control.