Chaotic fun! Promoting active recall of anatomical structures and relationships using the Catch-Phrase game.

IF 5.2 2区 教育学 Q1 EDUCATION, SCIENTIFIC DISCIPLINES Anatomical Sciences Education Pub Date : 2025-01-07 DOI:10.1002/ase.2549
Andrew S Cale, Margaret A McNulty
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Abstract

Active recall, the act of recalling knowledge from memory, and games-based learning, the use of games and game elements for learning, are well-established as effective strategies for learning gross anatomy. An activity that applies both principles is Catch-Phrase, a fast-paced word guessing game. In Anatomy Catch-Phrase, players must get their teammates to identify an anatomical term by describing its features, functions, or relationships without saying the term itself. Once a teammate guesses the term, players switch roles and continue play with the next term(s) until time runs out. Meanwhile, the instructor notes common errors and reviews knowledge gaps with the team at the end of the round. Prior to the first exam, a seven-question evaluation was distributed to the health professional students. A total of 18 dissection lab groups (86%) played one round of Anatomy Catch-Phrase, with many groups playing multiple times. After the first exam, 73 students (61%) completed the evaluation. On a five-point scale, most students indicated they enjoyed Anatomy Catch-Phrase (4.3 ± 0.9), highly recommended it (4.2 ± 0.9), and wanted to play it in the future (4.3 ± 1.0). Most students also found the game relevant to the course material (4.5 ± 0.8), useful for reviewing (3.9 ± 0.9), and helped reinforce their knowledge (3.9 ± 0.9). Anatomy Catch-Phrase was highly rated, with a score of 4.3 ± 0.9. Multiple students also provided enthusiastic unsolicited comments, such as 'LOVED IT! A fun way to study anatomy!:)'. Overall, Anatomy Catch-Phrase was well-received as a fun activity for reviewing the anatomy relevant to the course.

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混乱的乐趣!利用口头禅游戏促进对解剖结构和关系的积极回忆。
主动回忆(从记忆中回忆知识的行为)和基于游戏的学习(使用游戏和游戏元素进行学习)都是学习大体解剖学的有效策略。一个应用了这两个原则的活动是Catch-Phrase,一个快节奏的猜字游戏。在《Anatomy Catch-Phrase》中,玩家必须让队友通过描述解剖学术语的特征、功能或关系(而不是说出术语本身)来识别解剖学术语。一旦队友猜出了这个词,玩家就互换角色,继续玩下一个词,直到时间用完。与此同时,讲师会注意到常见的错误,并在每个回合结束时与团队一起回顾知识差距。在第一次考试之前,向卫生专业学生分发了一份七题评估。共有18个解剖实验室小组(86%)玩了一轮解剖口头禅,许多小组玩了多次。第一次考试结束后,73名学生(61%)完成了评估。在五分制中,大多数学生表示他们喜欢《解剖学格言》(4.3±0.9),强烈推荐它(4.2±0.9),并希望将来玩它(4.3±1.0)。大多数学生还认为游戏与课程材料相关(4.5±0.8),有助于复习(3.9±0.9),并有助于巩固他们的知识(3.9±0.9)。《解剖学口头禅》获得了很高的评价,得分为4.3±0.9。许多学生也主动提供了热情的评论,比如“爱它!”一个有趣的学习解剖学的方法!:)”。总的来说,解剖学流行语作为一个有趣的活动,很受欢迎,可以复习与课程相关的解剖学。
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来源期刊
Anatomical Sciences Education
Anatomical Sciences Education Anatomy/education-
CiteScore
10.30
自引率
39.70%
发文量
91
期刊介绍: Anatomical Sciences Education, affiliated with the American Association for Anatomy, serves as an international platform for sharing ideas, innovations, and research related to education in anatomical sciences. Covering gross anatomy, embryology, histology, and neurosciences, the journal addresses education at various levels, including undergraduate, graduate, post-graduate, allied health, medical (both allopathic and osteopathic), and dental. It fosters collaboration and discussion in the field of anatomical sciences education.
期刊最新文献
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