Can Gamification Foster Trust-Building in Human-Robot Collaboration? An Experiment in Virtual Reality

IF 6.9 3区 管理学 Q1 COMPUTER SCIENCE, INFORMATION SYSTEMS Information Systems Frontiers Pub Date : 2025-01-13 DOI:10.1007/s10796-024-10573-z
Marc Riar, Mareike Weber, Jens Ebert, Benedikt Morschheuser
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Abstract

With the increasing deployment of robots to support humans in various activities, a crucial factor that has surfaced as a precondition for successful human-robot interaction (HRI) is the human’s level of trust in the robotic companion. A phenomenon that has recently shifted into the foreground for its potential to influence cognitive and affective dimensions in humans is gamification. However, there is a dearth of knowledge whether and how gamification can be employed to effectively cultivate trust in HRI. The present study investigates and compares the effects of three design interventions (i.e., non-gamified vs. gameful design vs. playful design) on cognitive and affective trust between humans and an autonomous mobile collaborative robot (cobot) in a virtual reality (VR) training experiment. The results reveal that affective trust and specific trust antecedents (i.e., a robot’s likability and perceived intelligence) are most significantly developed via playful design, revealing the importance of incorporating playful elements into a robot’s appearance, demeanor, and interaction to establish an emotional connection and trust in HRI.

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游戏化能促进人机协作中的信任建立吗?虚拟现实实验
随着越来越多地部署机器人来支持人类的各种活动,一个关键因素已经浮出水面,作为成功的人机交互(HRI)的先决条件是人类对机器人伴侣的信任程度。最近,有一种现象因其可能影响人类的认知和情感层面而成为人们关注的焦点,那就是游戏化。然而,对于游戏化是否以及如何有效地培养人力资源研究所的信任,人们还缺乏相关知识。本研究在虚拟现实(VR)训练实验中调查并比较了三种设计干预(即非游戏化设计、游戏化设计和游戏化设计)对人类与自主移动协作机器人(cobot)之间认知和情感信任的影响。结果表明,情感信任和特定信任前因(即机器人的可爱性和感知智力)在趣味性设计中得到了最显著的发展,揭示了在HRI中,将趣味性元素融入机器人的外观、举止和互动中对于建立情感联系和信任的重要性。
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来源期刊
Information Systems Frontiers
Information Systems Frontiers 工程技术-计算机:理论方法
CiteScore
13.30
自引率
18.60%
发文量
127
审稿时长
9 months
期刊介绍: The interdisciplinary interfaces of Information Systems (IS) are fast emerging as defining areas of research and development in IS. These developments are largely due to the transformation of Information Technology (IT) towards networked worlds and its effects on global communications and economies. While these developments are shaping the way information is used in all forms of human enterprise, they are also setting the tone and pace of information systems of the future. The major advances in IT such as client/server systems, the Internet and the desktop/multimedia computing revolution, for example, have led to numerous important vistas of research and development with considerable practical impact and academic significance. While the industry seeks to develop high performance IS/IT solutions to a variety of contemporary information support needs, academia looks to extend the reach of IS technology into new application domains. Information Systems Frontiers (ISF) aims to provide a common forum of dissemination of frontline industrial developments of substantial academic value and pioneering academic research of significant practical impact.
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