Internet Gaming Disorder and Sleep Quality among Jordanian University Students: A Cross-sectional Study.

Q2 Medicine Clinical Practice and Epidemiology in Mental Health Pub Date : 2024-08-28 eCollection Date: 2024-01-01 DOI:10.2174/0117450179310269240820042452
Mahmoud Abdallat, Mohammad Al-Sanouri, Suhayb Al-Salaymeh, Mohammad Zoubi, Tamer Barakat, Ahmad Badwan, Abdallah Alzubi, Rand Murshidi
{"title":"Internet Gaming Disorder and Sleep Quality among Jordanian University Students: A Cross-sectional Study.","authors":"Mahmoud Abdallat, Mohammad Al-Sanouri, Suhayb Al-Salaymeh, Mohammad Zoubi, Tamer Barakat, Ahmad Badwan, Abdallah Alzubi, Rand Murshidi","doi":"10.2174/0117450179310269240820042452","DOIUrl":null,"url":null,"abstract":"<p><strong>Background: </strong>Internet gaming disorder is defined as \"Persistent and recurrent use of the internet to engage in games, often with other players, leading to clinically significant impairment or distress.\" It is a new evolving disorder that affects many life aspects; therefore, it needs further investigation among different population groups. IGD was introduced for the first time in 2013 in the fifth edition of the <i>Diagnostic and Statistical Manual of Mental Disorders</i>, and it suggested carrying out further research among different populations. In 2018, Gaming Disorder (GD) has officially become a type of addiction as the World Health Organization released the 11th revision of the International Classification of Diseases (ICD-11).</p><p><strong>Aims: </strong>The objective of this study is to investigate the prevalence of internet gaming disorder (IGD) and its association with sleep quality and academic performance among Jordanian university students aged 18-26. Our literature review revealed a lack of research on this topic concerning this specific population and culture. Therefore, our study aims to contribute to the existing literature and to provide insights that can inform prevention, assessment, and treatment strategies for those affected.</p><p><strong>Methods: </strong>A cross-sectional study design was used by employing convenience and snowball sampling; a total of 2473 participants completed an electronic self-administered questionnaire that included the Internet Gaming Disorder Scale-SF (IGDS9-SF) and Pittsburgh Sleep Quality Index (PSQI). Of these, 432 were excluded based on our criteria. Our inclusion criteria required participants to be Jordanian university students between the ages of 18 and 26, enrolled as undergraduates at Jordanian universities, and free of neurological or psychiatric conditions.</p><p><strong>Results: </strong>The prevalence of IGD in this study was 15.2% and was more prevalent among males compared to females (p= <0.001). Poor sleep quality was reported by 64.6% of the study population and was more frequently observed in females. Age and academic achievements (GPA) were not associated with having IGD. When binary logistic regression was used, IGD (OR=1.882) positively predicted poor sleep quality.</p><p><strong>Conclusion: </strong>Internet gaming disorder is common among Jordanian university students and is associated with poor sleep quality, and our findings have significant implications for policymakers, educators, and healthcare providers in raising awareness about the IGD and its impact on sleep quality.</p>","PeriodicalId":35447,"journal":{"name":"Clinical Practice and Epidemiology in Mental Health","volume":"20 ","pages":"e17450179310269"},"PeriodicalIF":0.0000,"publicationDate":"2024-08-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11748057/pdf/","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Clinical Practice and Epidemiology in Mental Health","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2174/0117450179310269240820042452","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2024/1/1 0:00:00","PubModel":"eCollection","JCR":"Q2","JCRName":"Medicine","Score":null,"Total":0}
引用次数: 0

Abstract

Background: Internet gaming disorder is defined as "Persistent and recurrent use of the internet to engage in games, often with other players, leading to clinically significant impairment or distress." It is a new evolving disorder that affects many life aspects; therefore, it needs further investigation among different population groups. IGD was introduced for the first time in 2013 in the fifth edition of the Diagnostic and Statistical Manual of Mental Disorders, and it suggested carrying out further research among different populations. In 2018, Gaming Disorder (GD) has officially become a type of addiction as the World Health Organization released the 11th revision of the International Classification of Diseases (ICD-11).

Aims: The objective of this study is to investigate the prevalence of internet gaming disorder (IGD) and its association with sleep quality and academic performance among Jordanian university students aged 18-26. Our literature review revealed a lack of research on this topic concerning this specific population and culture. Therefore, our study aims to contribute to the existing literature and to provide insights that can inform prevention, assessment, and treatment strategies for those affected.

Methods: A cross-sectional study design was used by employing convenience and snowball sampling; a total of 2473 participants completed an electronic self-administered questionnaire that included the Internet Gaming Disorder Scale-SF (IGDS9-SF) and Pittsburgh Sleep Quality Index (PSQI). Of these, 432 were excluded based on our criteria. Our inclusion criteria required participants to be Jordanian university students between the ages of 18 and 26, enrolled as undergraduates at Jordanian universities, and free of neurological or psychiatric conditions.

Results: The prevalence of IGD in this study was 15.2% and was more prevalent among males compared to females (p= <0.001). Poor sleep quality was reported by 64.6% of the study population and was more frequently observed in females. Age and academic achievements (GPA) were not associated with having IGD. When binary logistic regression was used, IGD (OR=1.882) positively predicted poor sleep quality.

Conclusion: Internet gaming disorder is common among Jordanian university students and is associated with poor sleep quality, and our findings have significant implications for policymakers, educators, and healthcare providers in raising awareness about the IGD and its impact on sleep quality.

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
网络游戏障碍与约旦大学生睡眠质量:一项横断面研究
背景:网络游戏障碍被定义为“持续和反复地使用网络参与游戏,通常与其他玩家一起,导致临床显着损害或痛苦。”它是一种新的进化障碍,影响生活的许多方面;因此,需要在不同人群中进一步调查。IGD于2013年在第五版《精神疾病诊断与统计手册》中首次被引入,并建议在不同人群中进行进一步研究。2018年,世界卫生组织发布了第11版《国际疾病分类》(ICD-11),游戏成瘾(GD)正式成为一种成瘾。目的:本研究的目的是调查18-26岁约旦大学生中网络游戏障碍(IGD)的患病率及其与睡眠质量和学习成绩的关系。我们的文献综述显示,缺乏关于这一特定人群和文化的研究。因此,我们的研究旨在对现有文献做出贡献,并为那些受影响的人提供预防、评估和治疗策略的见解。方法:采用方便抽样和滚雪球抽样的横断面研究设计;共有2473名参与者完成了一份电子自我管理问卷,其中包括网络游戏障碍量表(IGDS9-SF)和匹兹堡睡眠质量指数(PSQI)。根据我们的标准,其中432人被排除在外。我们的纳入标准要求参与者是年龄在18至26岁之间的约旦大学生,在约旦大学注册为本科生,无神经或精神疾病。结果:本研究中IGD的患病率为15.2%,男性比女性更普遍(p=结论:网络游戏障碍在约旦大学生中很常见,并与睡眠质量差有关,我们的研究结果对政策制定者、教育工作者和医疗保健提供者提高对IGD及其对睡眠质量影响的认识具有重要意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Clinical Practice and Epidemiology in Mental Health
Clinical Practice and Epidemiology in Mental Health Medicine-Psychiatry and Mental Health
CiteScore
5.30
自引率
0.00%
发文量
17
期刊介绍: Clinical Practice & Epidemiology in Mental Health is an open access online journal, which publishes Research articles, Reviews, Letters in all areas of clinical practice and epidemiology in mental health covering the following topics: Clinical and epidemiological research in psychiatry and mental health; diagnosis, prognosis and treatment of mental health conditions; and frequencies and determinants of mental health conditions in the community and the populations at risk; research and economic aspects of psychiatry, with special attention given to manuscripts presenting new results and methods in the area; and clinical epidemiologic investigation of pharmaceutical agents. Clinical Practice & Epidemiology in Mental Health, a peer reviewed journal, aims to provide the most complete and reliable source of information on current developments in the field. The emphasis will be on publishing quality articles rapidly and freely available worldwide.
期刊最新文献
Are Nurses Working in Mental Health in a Time of Changing Approaches More Exposed to Stress than other Professionals? Job Satisfaction and Perception of Respect for the Rights of Users in Seven Different Countries Worldwide. Obsessive-compulsive Symptoms Prevalence among Medical Students in Four Major Universities, Saudi Arabia: A Cross-Sectional Study. Pharmacogenetic Testing in Treatment-resistant Panic Disorder: a Preliminary Analysis. Exploring Mental Health Issues and Priorities in Indonesia Through Qualitative Expert Consensus. Factors Associated with Stress among Healthcare Personnel after COVID-19 in Northeast Thailand: A Cross-sectional Study.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1