Augmented Reality for extremity hemorrhage training: a usability study.

IF 3.2 Q1 HEALTH CARE SCIENCES & SERVICES Frontiers in digital health Pub Date : 2025-01-06 eCollection Date: 2024-01-01 DOI:10.3389/fdgth.2024.1479544
Krishant Tharun, Alberto Drogo, Carmine Tommaso Recchiuto, Serena Ricci
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Abstract

Introduction: Limb massive hemorrhage is the first cause of potentially preventable death in trauma. Its prompt and proper management is crucial to increase the survival rate. To handle a massive hemorrhage, it is important to train people without medical background, who might be the first responders in an emergency. Among the possible ways to train lay rescuers, healthcare simulation allows to practice in a safe and controlled environment. In particular, immersive technologies such as Virtual Reality (VR) and Augmented Reality (AR) give the possibility to provide real time feedback and present a realistic and engaging scenario, even though they often lack personalization.

Methods: This work aims to overcome the above-mentioned limitation, by presenting the design, development and usability test of an AR application to train non-experienced users on the use of antihemorrhagic devices. The application combines a Microsoft Hololens2 headset, with an AR application developed in Unity Game Engine. It includes a training scenario with a multimodal interactive system made of visual and audio cues, that would adapt to user's learning pace and feedback preference.

Results: Usability tests on 20 subjects demonstrated that the system is well tolerated in terms of discomfort and workload. Also, the system has been high rated for usability, user experience, immersion and sense of presence.

Discussion: These preliminary results suggest that the combination of AR with multimodal cues can be a promising tool to improve hemorrhage management training, particularly for unexperienced users. In the future, the proposed application might increase the number of people who know how to use an anti-hemorrhagic device.

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增强现实用于四肢出血训练:一项可用性研究。
肢体大出血是创伤中潜在可预防死亡的首要原因。及时、妥善的治疗是提高生存率的关键。要处理大出血,培训没有医学背景的人很重要,他们可能是紧急情况下的第一批反应者。在训练外行救援人员的可能方法中,医疗模拟允许在安全和受控的环境中进行练习。特别是,虚拟现实(VR)和增强现实(AR)等沉浸式技术提供了提供实时反馈和呈现逼真且引人入胜的场景的可能性,尽管它们通常缺乏个性化。方法:本工作旨在克服上述局限性,通过AR应用程序的设计、开发和可用性测试,培训无经验的用户使用抗出血装置。该应用程序结合了微软Hololens2头显,以及在Unity游戏引擎中开发的AR应用程序。它包括一个由视觉和音频提示组成的多模式交互系统的训练场景,该系统将适应用户的学习速度和反馈偏好。结果:20名受试者的可用性测试表明,该系统在不适和工作量方面具有良好的耐受性。此外,该系统在可用性、用户体验、沉浸感和存在感方面得到了很高的评价。讨论:这些初步结果表明,AR与多模态线索的结合可能是一种有前途的工具,可以改善出血管理培训,特别是对于没有经验的用户。在未来,该应用程序可能会增加知道如何使用抗出血装置的人数。
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CiteScore
4.20
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0.00%
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审稿时长
13 weeks
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