Krishnendu S. Tharakan;Hayssam Dahrouj;Nour Kouzayha;Hesham ElSawy;Tareq Y. Al-Naffouri
{"title":"Personalized Federated Learning for Cellular VR: Online Learning and Dynamic Caching","authors":"Krishnendu S. Tharakan;Hayssam Dahrouj;Nour Kouzayha;Hesham ElSawy;Tareq Y. Al-Naffouri","doi":"10.1109/TCOMM.2025.3535878","DOIUrl":null,"url":null,"abstract":"Delivering an immersive experience to virtual reality (VR) users through wireless connectivity offers the freedom to engage from anywhere at any time. Nevertheless, it is challenging to ensure seamless wireless connectivity that delivers real-time and high-quality videos to the VR users. This paper proposes a field of view (FoV) aware caching for mobile edge computing (MEC)-enabled wireless VR network. In particular, the FoV of each VR user is cached/prefetched at the base stations (BSs) based on the caching strategies tailored to each BS. Specifically, decentralized and personalized federated learning (DP-FL) based caching strategies with guarantees are presented. Considering VR systems composed of multiple VR devices and BSs, a DP-FL caching algorithm is implemented at each BS to personalize content delivery for VR users. The utilized DP-FL algorithm guarantees a probably approximately correct (PAC) bound on the conditional average cache hit. Further, to reduce the cost of communicating gradients, one-bit quantization of the stochastic gradient descent (OBSGD) is proposed, and a convergence guarantee of <inline-formula> <tex-math>$\\mathcal {O}(1/\\sqrt {T})$ </tex-math></inline-formula> is obtained for the proposed algorithm, where T is the number of iterations. Additionally, to better account for the wireless channel dynamics, the FoVs are grouped into multicast or unicast groups based on the number of requesting VR users. The performance of the proposed DP-FL algorithm is validated through realistic VR head-tracking dataset, and the proposed algorithm is shown to have better performance in terms of average delay and cache hit as compared to baseline algorithms.","PeriodicalId":13041,"journal":{"name":"IEEE Transactions on Communications","volume":"73 8","pages":"6006-6022"},"PeriodicalIF":8.3000,"publicationDate":"2025-01-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Communications","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10857305/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"ENGINEERING, ELECTRICAL & ELECTRONIC","Score":null,"Total":0}
引用次数: 0
Abstract
Delivering an immersive experience to virtual reality (VR) users through wireless connectivity offers the freedom to engage from anywhere at any time. Nevertheless, it is challenging to ensure seamless wireless connectivity that delivers real-time and high-quality videos to the VR users. This paper proposes a field of view (FoV) aware caching for mobile edge computing (MEC)-enabled wireless VR network. In particular, the FoV of each VR user is cached/prefetched at the base stations (BSs) based on the caching strategies tailored to each BS. Specifically, decentralized and personalized federated learning (DP-FL) based caching strategies with guarantees are presented. Considering VR systems composed of multiple VR devices and BSs, a DP-FL caching algorithm is implemented at each BS to personalize content delivery for VR users. The utilized DP-FL algorithm guarantees a probably approximately correct (PAC) bound on the conditional average cache hit. Further, to reduce the cost of communicating gradients, one-bit quantization of the stochastic gradient descent (OBSGD) is proposed, and a convergence guarantee of $\mathcal {O}(1/\sqrt {T})$ is obtained for the proposed algorithm, where T is the number of iterations. Additionally, to better account for the wireless channel dynamics, the FoVs are grouped into multicast or unicast groups based on the number of requesting VR users. The performance of the proposed DP-FL algorithm is validated through realistic VR head-tracking dataset, and the proposed algorithm is shown to have better performance in terms of average delay and cache hit as compared to baseline algorithms.
期刊介绍:
The IEEE Transactions on Communications is dedicated to publishing high-quality manuscripts that showcase advancements in the state-of-the-art of telecommunications. Our scope encompasses all aspects of telecommunications, including telephone, telegraphy, facsimile, and television, facilitated by electromagnetic propagation methods such as radio, wire, aerial, underground, coaxial, and submarine cables, as well as waveguides, communication satellites, and lasers. We cover telecommunications in various settings, including marine, aeronautical, space, and fixed station services, addressing topics such as repeaters, radio relaying, signal storage, regeneration, error detection and correction, multiplexing, carrier techniques, communication switching systems, data communications, and communication theory. Join us in advancing the field of telecommunications through groundbreaking research and innovation.