Dyn-E: Local appearance editing of dynamic neural radiance fields

IF 2.8 4区 计算机科学 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING Computers & Graphics-Uk Pub Date : 2025-02-01 Epub Date: 2024-12-13 DOI:10.1016/j.cag.2024.104140
Yinji ShenTu , Shangzhan Zhang , Mingyue Xu , Qing Shuai , Tianrun Chen , Sida Peng , Xiaowei Zhou
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Abstract

Recently, the editing of neural radiance fields (NeRFs) has gained considerable attention, but most prior works focus on static scenes while research on the appearance editing of dynamic scenes is relatively lacking. In this paper, we propose a novel framework to edit the local appearance of dynamic NeRFs by manipulating pixels in a single frame of training video. Specifically, to locally edit the appearance of dynamic NeRFs while preserving unedited regions, we introduce a local surface representation of the edited region, which can be inserted into and rendered along with the original NeRF and warped to arbitrary other frames through a learned invertible motion representation network. By employing our method, users without professional expertise can easily add desired content to the appearance of a dynamic scene. We extensively evaluate our approach on various scenes and show that our approach achieves spatially and temporally consistent editing results. Notably, our approach is versatile and applicable to different variants of dynamic NeRF representations.

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动态神经辐射场的局部外观编辑
近年来,神经辐射场(neural radiance fields, nerf)的编辑得到了相当大的关注,但以往的研究大多集中在静态场景上,而对动态场景的外观编辑的研究相对缺乏。在本文中,我们提出了一个新的框架,通过操纵单个帧训练视频中的像素来编辑动态nerf的局部外观。具体来说,为了局部编辑动态NeRF的外观,同时保留未编辑的区域,我们引入了编辑区域的局部表面表示,该表面表示可以与原始NeRF一起插入和渲染,并通过学习的可逆运动表示网络扭曲到任意其他帧。通过使用我们的方法,没有专业知识的用户可以很容易地在动态场景的外观中添加所需的内容。我们在各种场景中广泛评估了我们的方法,并表明我们的方法在空间和时间上实现了一致的编辑结果。值得注意的是,我们的方法是通用的,适用于动态NeRF表示的不同变体。
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来源期刊
Computers & Graphics-Uk
Computers & Graphics-Uk 工程技术-计算机:软件工程
CiteScore
5.30
自引率
12.00%
发文量
173
审稿时长
38 days
期刊介绍: Computers & Graphics is dedicated to disseminate information on research and applications of computer graphics (CG) techniques. The journal encourages articles on: 1. Research and applications of interactive computer graphics. We are particularly interested in novel interaction techniques and applications of CG to problem domains. 2. State-of-the-art papers on late-breaking, cutting-edge research on CG. 3. Information on innovative uses of graphics principles and technologies. 4. Tutorial papers on both teaching CG principles and innovative uses of CG in education.
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