Validation of motorized two-wheeler virtual environment: Influence of perceived realism and simulator fidelity

IF 4.4 2区 工程技术 Q1 PSYCHOLOGY, APPLIED Transportation Research Part F-Traffic Psychology and Behaviour Pub Date : 2025-02-01 Epub Date: 2025-01-03 DOI:10.1016/j.trf.2025.01.001
Monik Gupta, Nagendra R. Velaga
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Abstract

The present study explored the behavioral validity and contributing factors to improve realism in the virtual environment. The driving performance of motorized two-wheelers was compared in a simulator environment and real-world conditions. The driving simulator featured a virtual environment created with Unity 3D software, designed to replicate the real-world road infrastructure and traffic conditions to simulate a mixed-traffic environment. The driving performance measures, including mean speed, lateral acceleration, and longitudinal acceleration, were used to evaluate the behavioral validity. The control factors considered for determining the relative validity were a) Road Geometry and b) Distraction due to pillion rider. The Bayes hypothesis testing was conducted to compare the differences in performance measures in a) high fidelity driving simulator with motion base platform, b) driving simulator without motion base platform, and c) actual field conditions. The results supported the relative validity of the driving simulator in both with and without motion-based platforms. This study further quantified the difference in driving performance using explanatory variables: a) Perceived realism, b) Prior exposure to the virtual environment, and c) Individual characteristics. The results showed that the hypothesis proposing consistent relative standard performance parameters between the riding simulator and real-world distracted riding situations was three times more likely to be true. The motion feedback systems marginally improved the speed perception by reducing mean speed by 7.4 km/h. However, other factors, such as the realism of sound and surrounding traffic, reduced the mean speed in the simulator by 16.3 km/h and 28.6 km/h, respectively. This study also indicated that extended familiarization sessions beyond the hardware control and dwelling into speed perception improved the realistic speed in the virtual environment by 11.47 km/h. Overall, this study achieves a relative behavioral validity of the motorized two-wheeler simulator and highlights the critical aspects to consider while designing the experiments in the virtual environment.
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机动两轮车虚拟环境的验证:感知真实感和模拟器保真度的影响
本研究探讨行为效度及影响虚拟环境真实感的因素。在仿真环境和实际工况下,对电动两轮车的行驶性能进行了比较。驾驶模拟器以Unity 3D软件创建的虚拟环境为特色,旨在复制现实世界的道路基础设施和交通状况,以模拟混合交通环境。驾驶性能指标,包括平均速度、横向加速度和纵向加速度,被用来评估行为的有效性。考虑确定相对有效性的控制因素是a)道路几何形状和b)坐垫骑手引起的分心。通过贝叶斯假设检验比较a)有运动基础平台的高保真驾驶模拟器、b)无运动基础平台的驾驶模拟器和c)实际现场条件下性能指标的差异。结果支持了该驾驶模拟器在有和没有基于运动的平台上的相对有效性。本研究使用解释变量进一步量化了驾驶表现的差异:a)感知真实感,b)先前接触虚拟环境,以及c)个人特征。结果表明,骑行模拟器和现实世界分心骑行情况之间的相对标准性能参数一致的假设是真实情况的三倍。运动反馈系统通过将平均速度降低7.4 km/h,略微提高了速度感知。然而,其他因素,如声音和周围交通的真实性,使模拟器中的平均速度分别降低了16.3 km/h和28.6 km/h。该研究还表明,在硬件控制和速度感知之外延长熟悉时间可以使虚拟环境中的真实速度提高11.47 km/h。总体而言,本研究实现了电动两轮车模拟器的相对行为有效性,并强调了在虚拟环境中设计实验时需要考虑的关键方面。
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来源期刊
CiteScore
7.60
自引率
14.60%
发文量
239
审稿时长
71 days
期刊介绍: Transportation Research Part F: Traffic Psychology and Behaviour focuses on the behavioural and psychological aspects of traffic and transport. The aim of the journal is to enhance theory development, improve the quality of empirical studies and to stimulate the application of research findings in practice. TRF provides a focus and a means of communication for the considerable amount of research activities that are now being carried out in this field. The journal provides a forum for transportation researchers, psychologists, ergonomists, engineers and policy-makers with an interest in traffic and transport psychology.
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