The application of artificial intelligence technology in the tactical training of football players

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Entertainment Computing Pub Date : 2025-01-01 Epub Date: 2024-12-04 DOI:10.1016/j.entcom.2024.100913
Chengjie Liu, Hongbing Liu
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Abstract

Tactical training for football players involves ground-level goal concentration, player passing, etc., as features. Tactical training is mandatory to improve the skills of a player in terms of performance and reasoning ability for goals. This work describes a performance-focused strategic training module (PFSTM) that uses a concatenated learning network. The performance-focused player features are identified via different stats from those used in the previous games. The lagging features toward in-ground performance are identified via concatenated outcomes to provide specific tactical training. In such training sessions, the tactical training features are determined via recurrent learning based on the maximum achievable training outcomes. The concatenation between the features overlaps under multiple strategy evaluation sessions to maximize player performance. In this case, the concatenation of performance features is segmented and released after their improvements. Thus, the proposed module is designed to fit tactical training and in-ground application of football players irrespective of the sessions and strategies. From previous training, this module identifies various performance features, such as ball passing accuracy, awareness of handling the ball, and strategies made by the players. Players with better fitness levels will quickly improve skills such as ball passing and reaching target accuracy. The results demonstrate an accuracy of 95 % and an RMSE of 0.15, indicating strong predictive capabilities.
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人工智能技术在足球运动员战术训练中的应用
足球运动员的战术训练以地面进球集中、球员传球等为特点。战术训练是提高球员在表现和进球推理能力方面的技能的必要手段。这项工作描述了一个使用串联学习网络的以绩效为中心的战略培训模块(PFSTM)。侧重于表现的玩家功能是通过与之前游戏中使用的不同数据来识别的。对地面性能的滞后特征通过串联结果来确定,以提供具体的战术训练。在这样的训练课程中,战术训练特征是通过基于最大可实现的训练结果的循环学习来确定的。功能之间的连接在多个策略评估会话中重叠,以最大化玩家的表现。在这种情况下,性能特性的连接是分段的,并在改进后发布。因此,所提出的模块被设计为适合战术训练和足球运动员的地面应用,而不考虑会话和策略。从之前的训练中,该模块确定了各种表现特征,例如传球准确性,处理球的意识以及球员制定的策略。健康水平较好的球员将迅速提高传球和达到目标的准确性等技术。结果表明,该方法的准确率为95%,均方根误差为0.15,具有较强的预测能力。
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来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
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