Design and evaluation of an English speaking recommender system using word networks and context-aware techniques

IF 2.4 3区 计算机科学 Q2 COMPUTER SCIENCE, CYBERNETICS Entertainment Computing Pub Date : 2025-01-01 Epub Date: 2024-12-22 DOI:10.1016/j.entcom.2024.100920
Zhenyue Ding
{"title":"Design and evaluation of an English speaking recommender system using word networks and context-aware techniques","authors":"Zhenyue Ding","doi":"10.1016/j.entcom.2024.100920","DOIUrl":null,"url":null,"abstract":"<div><div>Speaking is an important part of language communication, but mastering speaking skills and rich vocabulary is a challenge for non-native speakers. To address this problem, the study designs an English speaking recommendation system that incorporates word networks as well as user-based context-aware and semantic-aware techniques. The word network identifies associations between words by analyzing extensive English-speaking learning resources. While the user-based context-aware and semantic-aware techniques generate recommendation results by analyzing the similarity of users. Meanwhile, Precision, Recall, and F1 were selected for comparison. Precision indicates the fraction of cases labeled as positive that are truly positive. Recall indicates the fraction of actual positive cases that are correctly predicted as positive. The F1 score is the average of precision and recall, calculated as their harmonic mean. The results show that each recommendation evaluation index of the spoken English recommendation system shows a tendency of increasing and then decreasing with the increase of the interest similarity weight value W<sub>ic</sub>. Meanwhile, the individual recommendation evaluation indexes of the English speaking recommender system decrease with the increase of α value. Among them, when the α value is 0.5, the system has the best recommendation results with Precision, Recall, and F1 as high as 75.69 %, 25.81 %, and 37.48 %, respectively. In addition, each interface of the system provides good response time under high concurrency. In particular, the response time of the login interface is as low as 120 ms and the response time of the recommendation interface is as high as 328 ms on average. Compared to current recommendation systems, the average response time has been improved by at least 50 ms. It shows that the English speaking recommendation system designed by the Institute has good performance advantages and feasibility. It provides reliable technical support for modern spoken English teaching.</div></div>","PeriodicalId":55997,"journal":{"name":"Entertainment Computing","volume":"52 ","pages":"Article 100920"},"PeriodicalIF":2.4000,"publicationDate":"2025-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Entertainment Computing","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S187595212400288X","RegionNum":3,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2024/12/22 0:00:00","PubModel":"Epub","JCR":"Q2","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0

Abstract

Speaking is an important part of language communication, but mastering speaking skills and rich vocabulary is a challenge for non-native speakers. To address this problem, the study designs an English speaking recommendation system that incorporates word networks as well as user-based context-aware and semantic-aware techniques. The word network identifies associations between words by analyzing extensive English-speaking learning resources. While the user-based context-aware and semantic-aware techniques generate recommendation results by analyzing the similarity of users. Meanwhile, Precision, Recall, and F1 were selected for comparison. Precision indicates the fraction of cases labeled as positive that are truly positive. Recall indicates the fraction of actual positive cases that are correctly predicted as positive. The F1 score is the average of precision and recall, calculated as their harmonic mean. The results show that each recommendation evaluation index of the spoken English recommendation system shows a tendency of increasing and then decreasing with the increase of the interest similarity weight value Wic. Meanwhile, the individual recommendation evaluation indexes of the English speaking recommender system decrease with the increase of α value. Among them, when the α value is 0.5, the system has the best recommendation results with Precision, Recall, and F1 as high as 75.69 %, 25.81 %, and 37.48 %, respectively. In addition, each interface of the system provides good response time under high concurrency. In particular, the response time of the login interface is as low as 120 ms and the response time of the recommendation interface is as high as 328 ms on average. Compared to current recommendation systems, the average response time has been improved by at least 50 ms. It shows that the English speaking recommendation system designed by the Institute has good performance advantages and feasibility. It provides reliable technical support for modern spoken English teaching.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
使用词网络和上下文感知技术的英语口语推荐系统的设计和评价
口语是语言交流的重要组成部分,但掌握口语技巧和丰富的词汇对非母语人士来说是一个挑战。为了解决这个问题,该研究设计了一个英语口语推荐系统,该系统结合了单词网络以及基于用户的上下文感知和语义感知技术。单词网络通过分析广泛的英语学习资源来识别单词之间的联系。而基于用户的上下文感知和语义感知技术通过分析用户的相似度来生成推荐结果。同时选取Precision、Recall和F1进行比较。精度表示标记为阳性的病例中真正阳性的比例。召回率表示被正确预测为阳性的实际阳性病例的比例。F1分数是准确率和召回率的平均值,作为它们的调和平均值计算。结果表明,随着兴趣相似度权重值Wic的增加,英语口语推荐系统的各推荐评价指标均呈现先增加后降低的趋势。同时,英语推荐系统的个人推荐评价指标随着α值的增大而降低。其中,当α值为0.5时,系统的推荐效果最好,Precision、Recall和F1分别高达75.69%、25.81%和37.48%。此外,在高并发性下,系统的各个接口都提供了良好的响应时间。其中登录界面的响应时间平均低至120ms,推荐界面的响应时间平均高达328 ms。与当前的推荐系统相比,平均响应时间至少提高了50毫秒。结果表明,所设计的英语口语推荐系统具有良好的性能优势和可行性。为现代英语口语教学提供了可靠的技术支持。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Entertainment Computing
Entertainment Computing Computer Science-Human-Computer Interaction
CiteScore
5.90
自引率
7.10%
发文量
66
期刊介绍: Entertainment Computing publishes original, peer-reviewed research articles and serves as a forum for stimulating and disseminating innovative research ideas, emerging technologies, empirical investigations, state-of-the-art methods and tools in all aspects of digital entertainment, new media, entertainment computing, gaming, robotics, toys and applications among researchers, engineers, social scientists, artists and practitioners. Theoretical, technical, empirical, survey articles and case studies are all appropriate to the journal.
期刊最新文献
Writing instruments in a calligraphy experience system conveying the relationship between kanji and nature Music culture communication and music teaching management using fuzzy logic-based recommender system Market structure and competitive intelligence: Strategic analysis of developer and publisher dynamics in the steam VR gaming ecosystem Fostering human–AI collaboration in robotic dance creation through large language models Augmented reality, virtual reality and gamified learning in early childhood education: A scoping review with a practice-led prototype case
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1